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GHFX_REFACTOR / bin / x86 / Debug / GeoScene / Globe / Temp / OceanResource / decal.glsl
#ifdef OPENGL32
in vec4 position;
#else
attribute vec4 position;
#endif

uniform mat4 mvProj;

void main()
{
    vec4 clipPos = mvProj * position;
    gl_Position = clipPos;
}