//------------------------------------------------------------------------------ // <auto-generated> // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // </auto-generated> //------------------------------------------------------------------------------ namespace IOM_cs.Properties { using System; /// <summary> /// 一个强类型的资源类,用于查找本地化的字符串等。 /// </summary> // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// <summary> /// 返回此类使用的缓存的 ResourceManager 实例。 /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("IOM_cs.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// <summary> /// 重写当前线程的 CurrentUICulture 属性 /// 重写当前线程的 CurrentUICulture 属性。 /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap _1592040094_1_ { get { object obj = ResourceManager.GetObject("1592040094(1)", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap _1592187212_1_ { get { object obj = ResourceManager.GetObject("1592187212(1)", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap banner { get { object obj = ResourceManager.GetObject("banner", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap BtnEdit { get { object obj = ResourceManager.GetObject("BtnEdit", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap BtnModify02 { get { object obj = ResourceManager.GetObject("BtnModify02", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap icon信息采集 { get { object obj = ResourceManager.GetObject("icon信息采集", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap icon系统设置 { get { object obj = ResourceManager.GetObject("icon系统设置", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap icon采集列表 { get { object obj = ResourceManager.GetObject("icon采集列表", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap leye { get { object obj = ResourceManager.GetObject("leye", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap loginbak { get { object obj = ResourceManager.GetObject("loginbak", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap logo { get { object obj = ResourceManager.GetObject("logo", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap recognition { get { object obj = ResourceManager.GetObject("recognition", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap reye { get { object obj = ResourceManager.GetObject("reye", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 修改密码 { get { object obj = ResourceManager.GetObject("修改密码", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 右眼 { get { object obj = ResourceManager.GetObject("右眼", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 左眼 { get { object obj = ResourceManager.GetObject("左眼", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 最小化 { get { object obj = ResourceManager.GetObject("最小化", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 生物特征图像 { get { object obj = ResourceManager.GetObject("生物特征图像", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 白色底框带阴影列表页 { get { object obj = ResourceManager.GetObject("白色底框带阴影列表页", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 白色阴影底框详情页 { get { object obj = ResourceManager.GetObject("白色阴影底框详情页", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 系统设置 { get { object obj = ResourceManager.GetObject("系统设置", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 系统设置1 { get { object obj = ResourceManager.GetObject("系统设置1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 视频 { get { object obj = ResourceManager.GetObject("视频", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 退出 { get { object obj = ResourceManager.GetObject("退出", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 退出登录 { get { object obj = ResourceManager.GetObject("退出登录", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }