using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Media; namespace irisRefactor.IrisSound { class PlaySound { public static String wavPath = @"wav\"; public static String wavTempPath = @"wav\temp\"; public static void recSuccess() //"识别成功" { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavPath + "recSuccess.wav") : new SoundPlayer(wavPath + "recSuccessEng.wav");//无语音 player1.Play(); } public static void noPermission() //"无权限" { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavPath + "noPermission.wav") : new SoundPlayer(wavPath + "noPermissionEng.wav");//无语音 player1.Play(); } public static void inGreenFrame() //"对准绿框" { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavPath + "inGreenFrame.wav") : new SoundPlayer(wavPath + "inGreenFrameEng.wav"); player1.Play(); } public static void recFailureRetry() //"识别失败请重试 { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ?new SoundPlayer(wavPath+"recFailureRetry.wav") : new SoundPlayer(wavPath + "recFailureRetryEng.wav"); player1.Play(); } public static void recSuccessOpenDoor() //识别成功请开门 { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavPath + "recSuccessOpenDoor.wav") : new SoundPlayer(wavPath + "recSuccessOpenDoorEng.wav"); player1.Play(); } /// <summary> /// temp /// </summary> public static void failedRetry() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "failedRetry.wav") : new SoundPlayer(wavTempPath + "failedRetryEng.wav"); player1.Play(); } public static void successSound(bool hasPermisson) { if (!ProMemory.appConfig.AuthConfig.HasOpenDoorAuthority) { switch (ProMemory.tempRegion) { case 2: successTempNormal(); break; case 3: successTempAbnormal(); break; case 4: successTempHigh(); break; default: break; } } else { if (!hasPermisson && ProMemory.appConfig.AuthConfig.DoorDt.CheckTemp) { if (ProMemory.tempRegion == 2) successTempNormalNoPower(); else successTempAbnormalNoPass(); } else if (hasPermisson && !ProMemory.appConfig.AuthConfig.DoorDt.CheckTemp) { successPass(); } else if (hasPermisson && ProMemory.appConfig.AuthConfig.DoorDt.CheckTemp) { if (ProMemory.tempRegion == 2) successTempNormalPass(); else successTempAbnormalNoPass(); } else if (!hasPermisson && !ProMemory.appConfig.AuthConfig.DoorDt.CheckTemp) { successsNoPower(); } } } public static void successTempHigh() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "successTempHigh.wav") : new SoundPlayer(wavTempPath + "successTempHighEng.wav"); player1.Play(); } public static void successTempAbnormal() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "successTempAbnormal.wav") :new SoundPlayer(wavTempPath + "successTempAbnormalEng.wav"); player1.Play(); } public static void successTempNormal() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "successTempNormal.wav") : new SoundPlayer(wavTempPath + "successTempNormalEng.wav"); player1.Play(); } public static void successTempAbnormalNoPass() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "successTempAbnormalNoPass.wav") : new SoundPlayer(wavTempPath + "successTempAbnormalNoPassEng.wav"); player1.Play(); } public static void successTempNormalPass() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "successTempNormalPass.wav") : new SoundPlayer(wavTempPath + "successTempNormalPassEng.wav"); player1.Play(); } public static void successPass() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "successPass.wav") : new SoundPlayer(wavTempPath + "successPassEng.wav"); player1.Play(); } public static void successsNoPower() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "successsNoPower.wav") : new SoundPlayer(wavTempPath + "successsNoPowerEng.wav"); player1.Play(); } public static void successTempNormalNoPower() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "successTempNormalNoPower.wav") : new SoundPlayer(wavTempPath + "successTempNormalNoPowerEng.wav"); player1.Play(); } public static void failedTempNormalPayCard() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "failedTempNormalPayCard.wav") : new SoundPlayer(wavTempPath + "failedTempNormalPayCardEng.wav"); player1.Play(); } public static void failedTempAbnormalNoPass() { SoundPlayer player1 = ProMemory.appConfig.Language == 1 ? new SoundPlayer(wavTempPath + "failedTempAbnormalNoPass.wav") : new SoundPlayer(wavTempPath + "failedTempAbnormalNoPassEng.wav"); player1.Play(); } } }