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casic-smartcity-well-front / static / Cesium / Core / PolygonGeometry.js
[wangxitong] on 8 Jul 2021 44 KB mars3d总览
import ArcType from "./ArcType.js";
import arrayFill from "./arrayFill.js";
import BoundingRectangle from "./BoundingRectangle.js";
import BoundingSphere from "./BoundingSphere.js";
import Cartesian2 from "./Cartesian2.js";
import Cartesian3 from "./Cartesian3.js";
import Cartographic from "./Cartographic.js";
import Check from "./Check.js";
import ComponentDatatype from "./ComponentDatatype.js";
import defaultValue from "./defaultValue.js";
import defined from "./defined.js";
import DeveloperError from "./DeveloperError.js";
import Ellipsoid from "./Ellipsoid.js";
import EllipsoidGeodesic from "./EllipsoidGeodesic.js";
import EllipsoidTangentPlane from "./EllipsoidTangentPlane.js";
import Geometry from "./Geometry.js";
import GeometryAttribute from "./GeometryAttribute.js";
import GeometryInstance from "./GeometryInstance.js";
import GeometryOffsetAttribute from "./GeometryOffsetAttribute.js";
import GeometryPipeline from "./GeometryPipeline.js";
import IndexDatatype from "./IndexDatatype.js";
import CesiumMath from "./Math.js";
import Matrix3 from "./Matrix3.js";
import PolygonGeometryLibrary from "./PolygonGeometryLibrary.js";
import PolygonPipeline from "./PolygonPipeline.js";
import Quaternion from "./Quaternion.js";
import Rectangle from "./Rectangle.js";
import VertexFormat from "./VertexFormat.js";
import WindingOrder from "./WindingOrder.js";

var scratchCarto1 = new Cartographic();
var scratchCarto2 = new Cartographic();
function adjustPosHeightsForNormal(position, p1, p2, ellipsoid) {
  var carto1 = ellipsoid.cartesianToCartographic(position, scratchCarto1);
  var height = carto1.height;
  var p1Carto = ellipsoid.cartesianToCartographic(p1, scratchCarto2);
  p1Carto.height = height;
  ellipsoid.cartographicToCartesian(p1Carto, p1);

  var p2Carto = ellipsoid.cartesianToCartographic(p2, scratchCarto2);
  p2Carto.height = height - 100;
  ellipsoid.cartographicToCartesian(p2Carto, p2);
}

var scratchBoundingRectangle = new BoundingRectangle();
var scratchPosition = new Cartesian3();
var scratchNormal = new Cartesian3();
var scratchTangent = new Cartesian3();
var scratchBitangent = new Cartesian3();
var p1Scratch = new Cartesian3();
var p2Scratch = new Cartesian3();
var scratchPerPosNormal = new Cartesian3();
var scratchPerPosTangent = new Cartesian3();
var scratchPerPosBitangent = new Cartesian3();

var appendTextureCoordinatesOrigin = new Cartesian2();
var appendTextureCoordinatesCartesian2 = new Cartesian2();
var appendTextureCoordinatesCartesian3 = new Cartesian3();
var appendTextureCoordinatesQuaternion = new Quaternion();
var appendTextureCoordinatesMatrix3 = new Matrix3();
var tangentMatrixScratch = new Matrix3();

function computeAttributes(options) {
  var vertexFormat = options.vertexFormat;
  var geometry = options.geometry;
  var shadowVolume = options.shadowVolume;
  var flatPositions = geometry.attributes.position.values;
  var length = flatPositions.length;
  var wall = options.wall;
  var top = options.top || wall;
  var bottom = options.bottom || wall;
  if (
    vertexFormat.st ||
    vertexFormat.normal ||
    vertexFormat.tangent ||
    vertexFormat.bitangent ||
    shadowVolume
  ) {
    // PERFORMANCE_IDEA: Compute before subdivision, then just interpolate during subdivision.
    // PERFORMANCE_IDEA: Compute with createGeometryFromPositions() for fast path when there's no holes.
    var boundingRectangle = options.boundingRectangle;
    var tangentPlane = options.tangentPlane;
    var ellipsoid = options.ellipsoid;
    var stRotation = options.stRotation;
    var perPositionHeight = options.perPositionHeight;

    var origin = appendTextureCoordinatesOrigin;
    origin.x = boundingRectangle.x;
    origin.y = boundingRectangle.y;

    var textureCoordinates = vertexFormat.st
      ? new Float32Array(2 * (length / 3))
      : undefined;
    var normals;
    if (vertexFormat.normal) {
      if (perPositionHeight && top && !wall) {
        normals = geometry.attributes.normal.values;
      } else {
        normals = new Float32Array(length);
      }
    }
    var tangents = vertexFormat.tangent ? new Float32Array(length) : undefined;
    var bitangents = vertexFormat.bitangent
      ? new Float32Array(length)
      : undefined;
    var extrudeNormals = shadowVolume ? new Float32Array(length) : undefined;

    var textureCoordIndex = 0;
    var attrIndex = 0;

    var normal = scratchNormal;
    var tangent = scratchTangent;
    var bitangent = scratchBitangent;
    var recomputeNormal = true;

    var textureMatrix = appendTextureCoordinatesMatrix3;
    var tangentRotationMatrix = tangentMatrixScratch;
    if (stRotation !== 0.0) {
      var rotation = Quaternion.fromAxisAngle(
        tangentPlane._plane.normal,
        stRotation,
        appendTextureCoordinatesQuaternion
      );
      textureMatrix = Matrix3.fromQuaternion(rotation, textureMatrix);

      rotation = Quaternion.fromAxisAngle(
        tangentPlane._plane.normal,
        -stRotation,
        appendTextureCoordinatesQuaternion
      );
      tangentRotationMatrix = Matrix3.fromQuaternion(
        rotation,
        tangentRotationMatrix
      );
    } else {
      textureMatrix = Matrix3.clone(Matrix3.IDENTITY, textureMatrix);
      tangentRotationMatrix = Matrix3.clone(
        Matrix3.IDENTITY,
        tangentRotationMatrix
      );
    }

    var bottomOffset = 0;
    var bottomOffset2 = 0;

    if (top && bottom) {
      bottomOffset = length / 2;
      bottomOffset2 = length / 3;

      length /= 2;
    }

    for (var i = 0; i < length; i += 3) {
      var position = Cartesian3.fromArray(
        flatPositions,
        i,
        appendTextureCoordinatesCartesian3
      );

      if (vertexFormat.st) {
        var p = Matrix3.multiplyByVector(
          textureMatrix,
          position,
          scratchPosition
        );
        p = ellipsoid.scaleToGeodeticSurface(p, p);
        var st = tangentPlane.projectPointOntoPlane(
          p,
          appendTextureCoordinatesCartesian2
        );
        Cartesian2.subtract(st, origin, st);

        var stx = CesiumMath.clamp(st.x / boundingRectangle.width, 0, 1);
        var sty = CesiumMath.clamp(st.y / boundingRectangle.height, 0, 1);
        if (bottom) {
          textureCoordinates[textureCoordIndex + bottomOffset2] = stx;
          textureCoordinates[textureCoordIndex + 1 + bottomOffset2] = sty;
        }
        if (top) {
          textureCoordinates[textureCoordIndex] = stx;
          textureCoordinates[textureCoordIndex + 1] = sty;
        }

        textureCoordIndex += 2;
      }

      if (
        vertexFormat.normal ||
        vertexFormat.tangent ||
        vertexFormat.bitangent ||
        shadowVolume
      ) {
        var attrIndex1 = attrIndex + 1;
        var attrIndex2 = attrIndex + 2;

        if (wall) {
          if (i + 3 < length) {
            var p1 = Cartesian3.fromArray(flatPositions, i + 3, p1Scratch);

            if (recomputeNormal) {
              var p2 = Cartesian3.fromArray(
                flatPositions,
                i + length,
                p2Scratch
              );
              if (perPositionHeight) {
                adjustPosHeightsForNormal(position, p1, p2, ellipsoid);
              }
              Cartesian3.subtract(p1, position, p1);
              Cartesian3.subtract(p2, position, p2);
              normal = Cartesian3.normalize(
                Cartesian3.cross(p2, p1, normal),
                normal
              );
              recomputeNormal = false;
            }

            if (Cartesian3.equalsEpsilon(p1, position, CesiumMath.EPSILON10)) {
              // if we've reached a corner
              recomputeNormal = true;
            }
          }

          if (vertexFormat.tangent || vertexFormat.bitangent) {
            bitangent = ellipsoid.geodeticSurfaceNormal(position, bitangent);
            if (vertexFormat.tangent) {
              tangent = Cartesian3.normalize(
                Cartesian3.cross(bitangent, normal, tangent),
                tangent
              );
            }
          }
        } else {
          normal = ellipsoid.geodeticSurfaceNormal(position, normal);
          if (vertexFormat.tangent || vertexFormat.bitangent) {
            if (perPositionHeight) {
              scratchPerPosNormal = Cartesian3.fromArray(
                normals,
                attrIndex,
                scratchPerPosNormal
              );
              scratchPerPosTangent = Cartesian3.cross(
                Cartesian3.UNIT_Z,
                scratchPerPosNormal,
                scratchPerPosTangent
              );
              scratchPerPosTangent = Cartesian3.normalize(
                Matrix3.multiplyByVector(
                  tangentRotationMatrix,
                  scratchPerPosTangent,
                  scratchPerPosTangent
                ),
                scratchPerPosTangent
              );
              if (vertexFormat.bitangent) {
                scratchPerPosBitangent = Cartesian3.normalize(
                  Cartesian3.cross(
                    scratchPerPosNormal,
                    scratchPerPosTangent,
                    scratchPerPosBitangent
                  ),
                  scratchPerPosBitangent
                );
              }
            }

            tangent = Cartesian3.cross(Cartesian3.UNIT_Z, normal, tangent);
            tangent = Cartesian3.normalize(
              Matrix3.multiplyByVector(tangentRotationMatrix, tangent, tangent),
              tangent
            );
            if (vertexFormat.bitangent) {
              bitangent = Cartesian3.normalize(
                Cartesian3.cross(normal, tangent, bitangent),
                bitangent
              );
            }
          }
        }

        if (vertexFormat.normal) {
          if (options.wall) {
            normals[attrIndex + bottomOffset] = normal.x;
            normals[attrIndex1 + bottomOffset] = normal.y;
            normals[attrIndex2 + bottomOffset] = normal.z;
          } else if (bottom) {
            normals[attrIndex + bottomOffset] = -normal.x;
            normals[attrIndex1 + bottomOffset] = -normal.y;
            normals[attrIndex2 + bottomOffset] = -normal.z;
          }

          if ((top && !perPositionHeight) || wall) {
            normals[attrIndex] = normal.x;
            normals[attrIndex1] = normal.y;
            normals[attrIndex2] = normal.z;
          }
        }

        if (shadowVolume) {
          if (wall) {
            normal = ellipsoid.geodeticSurfaceNormal(position, normal);
          }
          extrudeNormals[attrIndex + bottomOffset] = -normal.x;
          extrudeNormals[attrIndex1 + bottomOffset] = -normal.y;
          extrudeNormals[attrIndex2 + bottomOffset] = -normal.z;
        }

        if (vertexFormat.tangent) {
          if (options.wall) {
            tangents[attrIndex + bottomOffset] = tangent.x;
            tangents[attrIndex1 + bottomOffset] = tangent.y;
            tangents[attrIndex2 + bottomOffset] = tangent.z;
          } else if (bottom) {
            tangents[attrIndex + bottomOffset] = -tangent.x;
            tangents[attrIndex1 + bottomOffset] = -tangent.y;
            tangents[attrIndex2 + bottomOffset] = -tangent.z;
          }

          if (top) {
            if (perPositionHeight) {
              tangents[attrIndex] = scratchPerPosTangent.x;
              tangents[attrIndex1] = scratchPerPosTangent.y;
              tangents[attrIndex2] = scratchPerPosTangent.z;
            } else {
              tangents[attrIndex] = tangent.x;
              tangents[attrIndex1] = tangent.y;
              tangents[attrIndex2] = tangent.z;
            }
          }
        }

        if (vertexFormat.bitangent) {
          if (bottom) {
            bitangents[attrIndex + bottomOffset] = bitangent.x;
            bitangents[attrIndex1 + bottomOffset] = bitangent.y;
            bitangents[attrIndex2 + bottomOffset] = bitangent.z;
          }
          if (top) {
            if (perPositionHeight) {
              bitangents[attrIndex] = scratchPerPosBitangent.x;
              bitangents[attrIndex1] = scratchPerPosBitangent.y;
              bitangents[attrIndex2] = scratchPerPosBitangent.z;
            } else {
              bitangents[attrIndex] = bitangent.x;
              bitangents[attrIndex1] = bitangent.y;
              bitangents[attrIndex2] = bitangent.z;
            }
          }
        }
        attrIndex += 3;
      }
    }

    if (vertexFormat.st) {
      geometry.attributes.st = new GeometryAttribute({
        componentDatatype: ComponentDatatype.FLOAT,
        componentsPerAttribute: 2,
        values: textureCoordinates,
      });
    }

    if (vertexFormat.normal) {
      geometry.attributes.normal = new GeometryAttribute({
        componentDatatype: ComponentDatatype.FLOAT,
        componentsPerAttribute: 3,
        values: normals,
      });
    }

    if (vertexFormat.tangent) {
      geometry.attributes.tangent = new GeometryAttribute({
        componentDatatype: ComponentDatatype.FLOAT,
        componentsPerAttribute: 3,
        values: tangents,
      });
    }

    if (vertexFormat.bitangent) {
      geometry.attributes.bitangent = new GeometryAttribute({
        componentDatatype: ComponentDatatype.FLOAT,
        componentsPerAttribute: 3,
        values: bitangents,
      });
    }

    if (shadowVolume) {
      geometry.attributes.extrudeDirection = new GeometryAttribute({
        componentDatatype: ComponentDatatype.FLOAT,
        componentsPerAttribute: 3,
        values: extrudeNormals,
      });
    }
  }

  if (options.extrude && defined(options.offsetAttribute)) {
    var size = flatPositions.length / 3;
    var offsetAttribute = new Uint8Array(size);

    if (options.offsetAttribute === GeometryOffsetAttribute.TOP) {
      if ((top && bottom) || wall) {
        offsetAttribute = arrayFill(offsetAttribute, 1, 0, size / 2);
      } else if (top) {
        offsetAttribute = arrayFill(offsetAttribute, 1);
      }
    } else {
      var offsetValue =
        options.offsetAttribute === GeometryOffsetAttribute.NONE ? 0 : 1;
      offsetAttribute = arrayFill(offsetAttribute, offsetValue);
    }

    geometry.attributes.applyOffset = new GeometryAttribute({
      componentDatatype: ComponentDatatype.UNSIGNED_BYTE,
      componentsPerAttribute: 1,
      values: offsetAttribute,
    });
  }

  return geometry;
}

var startCartographicScratch = new Cartographic();
var endCartographicScratch = new Cartographic();
var idlCross = {
  westOverIDL: 0.0,
  eastOverIDL: 0.0,
};
var ellipsoidGeodesic = new EllipsoidGeodesic();
function computeRectangle(positions, ellipsoid, arcType, granularity, result) {
  result = defaultValue(result, new Rectangle());
  if (!defined(positions) || positions.length < 3) {
    result.west = 0.0;
    result.north = 0.0;
    result.south = 0.0;
    result.east = 0.0;
    return result;
  }

  if (arcType === ArcType.RHUMB) {
    return Rectangle.fromCartesianArray(positions, ellipsoid, result);
  }

  if (!ellipsoidGeodesic.ellipsoid.equals(ellipsoid)) {
    ellipsoidGeodesic = new EllipsoidGeodesic(undefined, undefined, ellipsoid);
  }

  result.west = Number.POSITIVE_INFINITY;
  result.east = Number.NEGATIVE_INFINITY;
  result.south = Number.POSITIVE_INFINITY;
  result.north = Number.NEGATIVE_INFINITY;

  idlCross.westOverIDL = Number.POSITIVE_INFINITY;
  idlCross.eastOverIDL = Number.NEGATIVE_INFINITY;

  var inverseChordLength =
    1.0 / CesiumMath.chordLength(granularity, ellipsoid.maximumRadius);
  var positionsLength = positions.length;
  var endCartographic = ellipsoid.cartesianToCartographic(
    positions[0],
    endCartographicScratch
  );
  var startCartographic = startCartographicScratch;
  var swap;

  for (var i = 1; i < positionsLength; i++) {
    swap = startCartographic;
    startCartographic = endCartographic;
    endCartographic = ellipsoid.cartesianToCartographic(positions[i], swap);
    ellipsoidGeodesic.setEndPoints(startCartographic, endCartographic);
    interpolateAndGrowRectangle(
      ellipsoidGeodesic,
      inverseChordLength,
      result,
      idlCross
    );
  }

  swap = startCartographic;
  startCartographic = endCartographic;
  endCartographic = ellipsoid.cartesianToCartographic(positions[0], swap);
  ellipsoidGeodesic.setEndPoints(startCartographic, endCartographic);
  interpolateAndGrowRectangle(
    ellipsoidGeodesic,
    inverseChordLength,
    result,
    idlCross
  );

  if (result.east - result.west > idlCross.eastOverIDL - idlCross.westOverIDL) {
    result.west = idlCross.westOverIDL;
    result.east = idlCross.eastOverIDL;

    if (result.east > CesiumMath.PI) {
      result.east = result.east - CesiumMath.TWO_PI;
    }
    if (result.west > CesiumMath.PI) {
      result.west = result.west - CesiumMath.TWO_PI;
    }
  }

  return result;
}

var interpolatedCartographicScratch = new Cartographic();
function interpolateAndGrowRectangle(
  ellipsoidGeodesic,
  inverseChordLength,
  result,
  idlCross
) {
  var segmentLength = ellipsoidGeodesic.surfaceDistance;

  var numPoints = Math.ceil(segmentLength * inverseChordLength);
  var subsegmentDistance =
    numPoints > 0 ? segmentLength / (numPoints - 1) : Number.POSITIVE_INFINITY;
  var interpolationDistance = 0.0;

  for (var i = 0; i < numPoints; i++) {
    var interpolatedCartographic = ellipsoidGeodesic.interpolateUsingSurfaceDistance(
      interpolationDistance,
      interpolatedCartographicScratch
    );
    interpolationDistance += subsegmentDistance;
    var longitude = interpolatedCartographic.longitude;
    var latitude = interpolatedCartographic.latitude;

    result.west = Math.min(result.west, longitude);
    result.east = Math.max(result.east, longitude);
    result.south = Math.min(result.south, latitude);
    result.north = Math.max(result.north, latitude);

    var lonAdjusted =
      longitude >= 0 ? longitude : longitude + CesiumMath.TWO_PI;
    idlCross.westOverIDL = Math.min(idlCross.westOverIDL, lonAdjusted);
    idlCross.eastOverIDL = Math.max(idlCross.eastOverIDL, lonAdjusted);
  }
}

var createGeometryFromPositionsExtrudedPositions = [];

function createGeometryFromPositionsExtruded(
  ellipsoid,
  polygon,
  granularity,
  hierarchy,
  perPositionHeight,
  closeTop,
  closeBottom,
  vertexFormat,
  arcType
) {
  var geos = {
    walls: [],
  };
  var i;

  if (closeTop || closeBottom) {
    var topGeo = PolygonGeometryLibrary.createGeometryFromPositions(
      ellipsoid,
      polygon,
      granularity,
      perPositionHeight,
      vertexFormat,
      arcType
    );

    var edgePoints = topGeo.attributes.position.values;
    var indices = topGeo.indices;
    var numPositions;
    var newIndices;

    if (closeTop && closeBottom) {
      var topBottomPositions = edgePoints.concat(edgePoints);

      numPositions = topBottomPositions.length / 3;

      newIndices = IndexDatatype.createTypedArray(
        numPositions,
        indices.length * 2
      );
      newIndices.set(indices);
      var ilength = indices.length;

      var length = numPositions / 2;

      for (i = 0; i < ilength; i += 3) {
        var i0 = newIndices[i] + length;
        var i1 = newIndices[i + 1] + length;
        var i2 = newIndices[i + 2] + length;

        newIndices[i + ilength] = i2;
        newIndices[i + 1 + ilength] = i1;
        newIndices[i + 2 + ilength] = i0;
      }

      topGeo.attributes.position.values = topBottomPositions;
      if (perPositionHeight && vertexFormat.normal) {
        var normals = topGeo.attributes.normal.values;
        topGeo.attributes.normal.values = new Float32Array(
          topBottomPositions.length
        );
        topGeo.attributes.normal.values.set(normals);
      }
      topGeo.indices = newIndices;
    } else if (closeBottom) {
      numPositions = edgePoints.length / 3;
      newIndices = IndexDatatype.createTypedArray(numPositions, indices.length);

      for (i = 0; i < indices.length; i += 3) {
        newIndices[i] = indices[i + 2];
        newIndices[i + 1] = indices[i + 1];
        newIndices[i + 2] = indices[i];
      }

      topGeo.indices = newIndices;
    }

    geos.topAndBottom = new GeometryInstance({
      geometry: topGeo,
    });
  }

  var outerRing = hierarchy.outerRing;
  var tangentPlane = EllipsoidTangentPlane.fromPoints(outerRing, ellipsoid);
  var positions2D = tangentPlane.projectPointsOntoPlane(
    outerRing,
    createGeometryFromPositionsExtrudedPositions
  );

  var windingOrder = PolygonPipeline.computeWindingOrder2D(positions2D);
  if (windingOrder === WindingOrder.CLOCKWISE) {
    outerRing = outerRing.slice().reverse();
  }

  var wallGeo = PolygonGeometryLibrary.computeWallGeometry(
    outerRing,
    ellipsoid,
    granularity,
    perPositionHeight,
    arcType
  );
  geos.walls.push(
    new GeometryInstance({
      geometry: wallGeo,
    })
  );

  var holes = hierarchy.holes;
  for (i = 0; i < holes.length; i++) {
    var hole = holes[i];

    tangentPlane = EllipsoidTangentPlane.fromPoints(hole, ellipsoid);
    positions2D = tangentPlane.projectPointsOntoPlane(
      hole,
      createGeometryFromPositionsExtrudedPositions
    );

    windingOrder = PolygonPipeline.computeWindingOrder2D(positions2D);
    if (windingOrder === WindingOrder.COUNTER_CLOCKWISE) {
      hole = hole.slice().reverse();
    }

    wallGeo = PolygonGeometryLibrary.computeWallGeometry(
      hole,
      ellipsoid,
      granularity,
      perPositionHeight,
      arcType
    );
    geos.walls.push(
      new GeometryInstance({
        geometry: wallGeo,
      })
    );
  }

  return geos;
}

/**
 * A description of a polygon on the ellipsoid. The polygon is defined by a polygon hierarchy. Polygon geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}.
 *
 * @alias PolygonGeometry
 * @constructor
 *
 * @param {Object} options Object with the following properties:
 * @param {PolygonHierarchy} options.polygonHierarchy A polygon hierarchy that can include holes.
 * @param {Number} [options.height=0.0] The distance in meters between the polygon and the ellipsoid surface.
 * @param {Number} [options.extrudedHeight] The distance in meters between the polygon's extruded face and the ellipsoid surface.
 * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
 * @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise.
 * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
 * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
 * @param {Boolean} [options.perPositionHeight=false] Use the height of options.positions for each position instead of using options.height to determine the height.
 * @param {Boolean} [options.closeTop=true] When false, leaves off the top of an extruded polygon open.
 * @param {Boolean} [options.closeBottom=true] When false, leaves off the bottom of an extruded polygon open.
 * @param {ArcType} [options.arcType=ArcType.GEODESIC] The type of line the polygon edges must follow. Valid options are {@link ArcType.GEODESIC} and {@link ArcType.RHUMB}.
 *
 * @see PolygonGeometry#createGeometry
 * @see PolygonGeometry#fromPositions
 *
 * @demo {@link https://sandcastle.cesium.com/index.html?src=Polygon.html|Cesium Sandcastle Polygon Demo}
 *
 * @example
 * // 1. create a polygon from points
 * var polygon = new Cesium.PolygonGeometry({
 *   polygonHierarchy : new Cesium.PolygonHierarchy(
 *     Cesium.Cartesian3.fromDegreesArray([
 *       -72.0, 40.0,
 *       -70.0, 35.0,
 *       -75.0, 30.0,
 *       -70.0, 30.0,
 *       -68.0, 40.0
 *     ])
 *   )
 * });
 * var geometry = Cesium.PolygonGeometry.createGeometry(polygon);
 *
 * // 2. create a nested polygon with holes
 * var polygonWithHole = new Cesium.PolygonGeometry({
 *   polygonHierarchy : new Cesium.PolygonHierarchy(
 *     Cesium.Cartesian3.fromDegreesArray([
 *       -109.0, 30.0,
 *       -95.0, 30.0,
 *       -95.0, 40.0,
 *       -109.0, 40.0
 *     ]),
 *     [new Cesium.PolygonHierarchy(
 *       Cesium.Cartesian3.fromDegreesArray([
 *         -107.0, 31.0,
 *         -107.0, 39.0,
 *         -97.0, 39.0,
 *         -97.0, 31.0
 *       ]),
 *       [new Cesium.PolygonHierarchy(
 *         Cesium.Cartesian3.fromDegreesArray([
 *           -105.0, 33.0,
 *           -99.0, 33.0,
 *           -99.0, 37.0,
 *           -105.0, 37.0
 *         ]),
 *         [new Cesium.PolygonHierarchy(
 *           Cesium.Cartesian3.fromDegreesArray([
 *             -103.0, 34.0,
 *             -101.0, 34.0,
 *             -101.0, 36.0,
 *             -103.0, 36.0
 *           ])
 *         )]
 *       )]
 *     )]
 *   )
 * });
 * var geometry = Cesium.PolygonGeometry.createGeometry(polygonWithHole);
 *
 * // 3. create extruded polygon
 * var extrudedPolygon = new Cesium.PolygonGeometry({
 *   polygonHierarchy : new Cesium.PolygonHierarchy(
 *     Cesium.Cartesian3.fromDegreesArray([
 *       -72.0, 40.0,
 *       -70.0, 35.0,
 *       -75.0, 30.0,
 *       -70.0, 30.0,
 *       -68.0, 40.0
 *     ])
 *   ),
 *   extrudedHeight: 300000
 * });
 * var geometry = Cesium.PolygonGeometry.createGeometry(extrudedPolygon);
 */
function PolygonGeometry(options) {
  //>>includeStart('debug', pragmas.debug);
  Check.typeOf.object("options", options);
  Check.typeOf.object("options.polygonHierarchy", options.polygonHierarchy);
  if (
    defined(options.perPositionHeight) &&
    options.perPositionHeight &&
    defined(options.height)
  ) {
    throw new DeveloperError(
      "Cannot use both options.perPositionHeight and options.height"
    );
  }
  if (
    defined(options.arcType) &&
    options.arcType !== ArcType.GEODESIC &&
    options.arcType !== ArcType.RHUMB
  ) {
    throw new DeveloperError(
      "Invalid arcType. Valid options are ArcType.GEODESIC and ArcType.RHUMB."
    );
  }
  //>>includeEnd('debug');

  var polygonHierarchy = options.polygonHierarchy;
  var vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT);
  var ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
  var granularity = defaultValue(
    options.granularity,
    CesiumMath.RADIANS_PER_DEGREE
  );
  var stRotation = defaultValue(options.stRotation, 0.0);
  var perPositionHeight = defaultValue(options.perPositionHeight, false);
  var perPositionHeightExtrude =
    perPositionHeight && defined(options.extrudedHeight);
  var height = defaultValue(options.height, 0.0);
  var extrudedHeight = defaultValue(options.extrudedHeight, height);

  if (!perPositionHeightExtrude) {
    var h = Math.max(height, extrudedHeight);
    extrudedHeight = Math.min(height, extrudedHeight);
    height = h;
  }

  this._vertexFormat = VertexFormat.clone(vertexFormat);
  this._ellipsoid = Ellipsoid.clone(ellipsoid);
  this._granularity = granularity;
  this._stRotation = stRotation;
  this._height = height;
  this._extrudedHeight = extrudedHeight;
  this._closeTop = defaultValue(options.closeTop, true);
  this._closeBottom = defaultValue(options.closeBottom, true);
  this._polygonHierarchy = polygonHierarchy;
  this._perPositionHeight = perPositionHeight;
  this._perPositionHeightExtrude = perPositionHeightExtrude;
  this._shadowVolume = defaultValue(options.shadowVolume, false);
  this._workerName = "createPolygonGeometry";
  this._offsetAttribute = options.offsetAttribute;
  this._arcType = defaultValue(options.arcType, ArcType.GEODESIC);

  this._rectangle = undefined;
  this._textureCoordinateRotationPoints = undefined;

  /**
   * The number of elements used to pack the object into an array.
   * @type {Number}
   */
  this.packedLength =
    PolygonGeometryLibrary.computeHierarchyPackedLength(polygonHierarchy) +
    Ellipsoid.packedLength +
    VertexFormat.packedLength +
    12;
}

/**
 * A description of a polygon from an array of positions. Polygon geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}.
 *
 * @param {Object} options Object with the following properties:
 * @param {Cartesian3[]} options.positions An array of positions that defined the corner points of the polygon.
 * @param {Number} [options.height=0.0] The height of the polygon.
 * @param {Number} [options.extrudedHeight] The height of the polygon extrusion.
 * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
 * @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise.
 * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
 * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
 * @param {Boolean} [options.perPositionHeight=false] Use the height of options.positions for each position instead of using options.height to determine the height.
 * @param {Boolean} [options.closeTop=true] When false, leaves off the top of an extruded polygon open.
 * @param {Boolean} [options.closeBottom=true] When false, leaves off the bottom of an extruded polygon open.
 * @param {ArcType} [options.arcType=ArcType.GEODESIC] The type of line the polygon edges must follow. Valid options are {@link ArcType.GEODESIC} and {@link ArcType.RHUMB}.
 * @returns {PolygonGeometry}
 *
 *
 * @example
 * // create a polygon from points
 * var polygon = Cesium.PolygonGeometry.fromPositions({
 *   positions : Cesium.Cartesian3.fromDegreesArray([
 *     -72.0, 40.0,
 *     -70.0, 35.0,
 *     -75.0, 30.0,
 *     -70.0, 30.0,
 *     -68.0, 40.0
 *   ])
 * });
 * var geometry = Cesium.PolygonGeometry.createGeometry(polygon);
 *
 * @see PolygonGeometry#createGeometry
 */
PolygonGeometry.fromPositions = function (options) {
  options = defaultValue(options, defaultValue.EMPTY_OBJECT);

  //>>includeStart('debug', pragmas.debug);
  Check.defined("options.positions", options.positions);
  //>>includeEnd('debug');

  var newOptions = {
    polygonHierarchy: {
      positions: options.positions,
    },
    height: options.height,
    extrudedHeight: options.extrudedHeight,
    vertexFormat: options.vertexFormat,
    stRotation: options.stRotation,
    ellipsoid: options.ellipsoid,
    granularity: options.granularity,
    perPositionHeight: options.perPositionHeight,
    closeTop: options.closeTop,
    closeBottom: options.closeBottom,
    offsetAttribute: options.offsetAttribute,
    arcType: options.arcType,
  };
  return new PolygonGeometry(newOptions);
};

/**
 * Stores the provided instance into the provided array.
 *
 * @param {PolygonGeometry} value The value to pack.
 * @param {Number[]} array The array to pack into.
 * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
 *
 * @returns {Number[]} The array that was packed into
 */
PolygonGeometry.pack = function (value, array, startingIndex) {
  //>>includeStart('debug', pragmas.debug);
  Check.typeOf.object("value", value);
  Check.defined("array", array);
  //>>includeEnd('debug');

  startingIndex = defaultValue(startingIndex, 0);

  startingIndex = PolygonGeometryLibrary.packPolygonHierarchy(
    value._polygonHierarchy,
    array,
    startingIndex
  );

  Ellipsoid.pack(value._ellipsoid, array, startingIndex);
  startingIndex += Ellipsoid.packedLength;

  VertexFormat.pack(value._vertexFormat, array, startingIndex);
  startingIndex += VertexFormat.packedLength;

  array[startingIndex++] = value._height;
  array[startingIndex++] = value._extrudedHeight;
  array[startingIndex++] = value._granularity;
  array[startingIndex++] = value._stRotation;
  array[startingIndex++] = value._perPositionHeightExtrude ? 1.0 : 0.0;
  array[startingIndex++] = value._perPositionHeight ? 1.0 : 0.0;
  array[startingIndex++] = value._closeTop ? 1.0 : 0.0;
  array[startingIndex++] = value._closeBottom ? 1.0 : 0.0;
  array[startingIndex++] = value._shadowVolume ? 1.0 : 0.0;
  array[startingIndex++] = defaultValue(value._offsetAttribute, -1);
  array[startingIndex++] = value._arcType;
  array[startingIndex] = value.packedLength;

  return array;
};

var scratchEllipsoid = Ellipsoid.clone(Ellipsoid.UNIT_SPHERE);
var scratchVertexFormat = new VertexFormat();

//Only used to avoid inability to default construct.
var dummyOptions = {
  polygonHierarchy: {},
};

/**
 * Retrieves an instance from a packed array.
 *
 * @param {Number[]} array The packed array.
 * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
 * @param {PolygonGeometry} [result] The object into which to store the result.
 */
PolygonGeometry.unpack = function (array, startingIndex, result) {
  //>>includeStart('debug', pragmas.debug);
  Check.defined("array", array);
  //>>includeEnd('debug');

  startingIndex = defaultValue(startingIndex, 0);

  var polygonHierarchy = PolygonGeometryLibrary.unpackPolygonHierarchy(
    array,
    startingIndex
  );
  startingIndex = polygonHierarchy.startingIndex;
  delete polygonHierarchy.startingIndex;

  var ellipsoid = Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
  startingIndex += Ellipsoid.packedLength;

  var vertexFormat = VertexFormat.unpack(
    array,
    startingIndex,
    scratchVertexFormat
  );
  startingIndex += VertexFormat.packedLength;

  var height = array[startingIndex++];
  var extrudedHeight = array[startingIndex++];
  var granularity = array[startingIndex++];
  var stRotation = array[startingIndex++];
  var perPositionHeightExtrude = array[startingIndex++] === 1.0;
  var perPositionHeight = array[startingIndex++] === 1.0;
  var closeTop = array[startingIndex++] === 1.0;
  var closeBottom = array[startingIndex++] === 1.0;
  var shadowVolume = array[startingIndex++] === 1.0;
  var offsetAttribute = array[startingIndex++];
  var arcType = array[startingIndex++];
  var packedLength = array[startingIndex];

  if (!defined(result)) {
    result = new PolygonGeometry(dummyOptions);
  }

  result._polygonHierarchy = polygonHierarchy;
  result._ellipsoid = Ellipsoid.clone(ellipsoid, result._ellipsoid);
  result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat);
  result._height = height;
  result._extrudedHeight = extrudedHeight;
  result._granularity = granularity;
  result._stRotation = stRotation;
  result._perPositionHeightExtrude = perPositionHeightExtrude;
  result._perPositionHeight = perPositionHeight;
  result._closeTop = closeTop;
  result._closeBottom = closeBottom;
  result._shadowVolume = shadowVolume;
  result._offsetAttribute =
    offsetAttribute === -1 ? undefined : offsetAttribute;
  result._arcType = arcType;
  result.packedLength = packedLength;
  return result;
};

/**
 * Returns the bounding rectangle given the provided options
 *
 * @param {Object} options Object with the following properties:
 * @param {PolygonHierarchy} options.polygonHierarchy A polygon hierarchy that can include holes.
 * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions sampled.
 * @param {ArcType} [options.arcType=ArcType.GEODESIC] The type of line the polygon edges must follow. Valid options are {@link ArcType.GEODESIC} and {@link ArcType.RHUMB}.
 * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
 * @param {Rectangle} [result] An object in which to store the result.
 *
 * @returns {Rectangle} The result rectangle
 */
PolygonGeometry.computeRectangle = function (options, result) {
  //>>includeStart('debug', pragmas.debug);
  Check.typeOf.object("options", options);
  Check.typeOf.object("options.polygonHierarchy", options.polygonHierarchy);
  //>>includeEnd('debug');

  var granularity = defaultValue(
    options.granularity,
    CesiumMath.RADIANS_PER_DEGREE
  );
  var arcType = defaultValue(options.arcType, ArcType.GEODESIC);
  //>>includeStart('debug', pragmas.debug);
  if (arcType !== ArcType.GEODESIC && arcType !== ArcType.RHUMB) {
    throw new DeveloperError(
      "Invalid arcType. Valid options are ArcType.GEODESIC and ArcType.RHUMB."
    );
  }
  //>>includeEnd('debug');

  var polygonHierarchy = options.polygonHierarchy;
  var ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);

  return computeRectangle(
    polygonHierarchy.positions,
    ellipsoid,
    arcType,
    granularity,
    result
  );
};

/**
 * Computes the geometric representation of a polygon, including its vertices, indices, and a bounding sphere.
 *
 * @param {PolygonGeometry} polygonGeometry A description of the polygon.
 * @returns {Geometry|undefined} The computed vertices and indices.
 */
PolygonGeometry.createGeometry = function (polygonGeometry) {
  var vertexFormat = polygonGeometry._vertexFormat;
  var ellipsoid = polygonGeometry._ellipsoid;
  var granularity = polygonGeometry._granularity;
  var stRotation = polygonGeometry._stRotation;
  var polygonHierarchy = polygonGeometry._polygonHierarchy;
  var perPositionHeight = polygonGeometry._perPositionHeight;
  var closeTop = polygonGeometry._closeTop;
  var closeBottom = polygonGeometry._closeBottom;
  var arcType = polygonGeometry._arcType;

  var outerPositions = polygonHierarchy.positions;
  if (outerPositions.length < 3) {
    return;
  }

  var tangentPlane = EllipsoidTangentPlane.fromPoints(
    outerPositions,
    ellipsoid
  );

  var results = PolygonGeometryLibrary.polygonsFromHierarchy(
    polygonHierarchy,
    tangentPlane.projectPointsOntoPlane.bind(tangentPlane),
    !perPositionHeight,
    ellipsoid
  );

  var hierarchy = results.hierarchy;
  var polygons = results.polygons;

  if (hierarchy.length === 0) {
    return;
  }

  outerPositions = hierarchy[0].outerRing;
  var boundingRectangle = PolygonGeometryLibrary.computeBoundingRectangle(
    tangentPlane.plane.normal,
    tangentPlane.projectPointOntoPlane.bind(tangentPlane),
    outerPositions,
    stRotation,
    scratchBoundingRectangle
  );

  var geometries = [];

  var height = polygonGeometry._height;
  var extrudedHeight = polygonGeometry._extrudedHeight;
  var extrude =
    polygonGeometry._perPositionHeightExtrude ||
    !CesiumMath.equalsEpsilon(height, extrudedHeight, 0, CesiumMath.EPSILON2);

  var options = {
    perPositionHeight: perPositionHeight,
    vertexFormat: vertexFormat,
    geometry: undefined,
    tangentPlane: tangentPlane,
    boundingRectangle: boundingRectangle,
    ellipsoid: ellipsoid,
    stRotation: stRotation,
    bottom: false,
    top: true,
    wall: false,
    extrude: false,
    arcType: arcType,
  };

  var i;

  if (extrude) {
    options.extrude = true;
    options.top = closeTop;
    options.bottom = closeBottom;
    options.shadowVolume = polygonGeometry._shadowVolume;
    options.offsetAttribute = polygonGeometry._offsetAttribute;
    for (i = 0; i < polygons.length; i++) {
      var splitGeometry = createGeometryFromPositionsExtruded(
        ellipsoid,
        polygons[i],
        granularity,
        hierarchy[i],
        perPositionHeight,
        closeTop,
        closeBottom,
        vertexFormat,
        arcType
      );

      var topAndBottom;
      if (closeTop && closeBottom) {
        topAndBottom = splitGeometry.topAndBottom;
        options.geometry = PolygonGeometryLibrary.scaleToGeodeticHeightExtruded(
          topAndBottom.geometry,
          height,
          extrudedHeight,
          ellipsoid,
          perPositionHeight
        );
      } else if (closeTop) {
        topAndBottom = splitGeometry.topAndBottom;
        topAndBottom.geometry.attributes.position.values = PolygonPipeline.scaleToGeodeticHeight(
          topAndBottom.geometry.attributes.position.values,
          height,
          ellipsoid,
          !perPositionHeight
        );
        options.geometry = topAndBottom.geometry;
      } else if (closeBottom) {
        topAndBottom = splitGeometry.topAndBottom;
        topAndBottom.geometry.attributes.position.values = PolygonPipeline.scaleToGeodeticHeight(
          topAndBottom.geometry.attributes.position.values,
          extrudedHeight,
          ellipsoid,
          true
        );
        options.geometry = topAndBottom.geometry;
      }
      if (closeTop || closeBottom) {
        options.wall = false;
        topAndBottom.geometry = computeAttributes(options);
        geometries.push(topAndBottom);
      }

      var walls = splitGeometry.walls;
      options.wall = true;
      for (var k = 0; k < walls.length; k++) {
        var wall = walls[k];
        options.geometry = PolygonGeometryLibrary.scaleToGeodeticHeightExtruded(
          wall.geometry,
          height,
          extrudedHeight,
          ellipsoid,
          perPositionHeight
        );
        wall.geometry = computeAttributes(options);
        geometries.push(wall);
      }
    }
  } else {
    for (i = 0; i < polygons.length; i++) {
      var geometryInstance = new GeometryInstance({
        geometry: PolygonGeometryLibrary.createGeometryFromPositions(
          ellipsoid,
          polygons[i],
          granularity,
          perPositionHeight,
          vertexFormat,
          arcType
        ),
      });
      geometryInstance.geometry.attributes.position.values = PolygonPipeline.scaleToGeodeticHeight(
        geometryInstance.geometry.attributes.position.values,
        height,
        ellipsoid,
        !perPositionHeight
      );
      options.geometry = geometryInstance.geometry;
      geometryInstance.geometry = computeAttributes(options);

      if (defined(polygonGeometry._offsetAttribute)) {
        var length =
          geometryInstance.geometry.attributes.position.values.length;
        var applyOffset = new Uint8Array(length / 3);
        var offsetValue =
          polygonGeometry._offsetAttribute === GeometryOffsetAttribute.NONE
            ? 0
            : 1;
        arrayFill(applyOffset, offsetValue);
        geometryInstance.geometry.attributes.applyOffset = new GeometryAttribute(
          {
            componentDatatype: ComponentDatatype.UNSIGNED_BYTE,
            componentsPerAttribute: 1,
            values: applyOffset,
          }
        );
      }

      geometries.push(geometryInstance);
    }
  }

  var geometry = GeometryPipeline.combineInstances(geometries)[0];
  geometry.attributes.position.values = new Float64Array(
    geometry.attributes.position.values
  );
  geometry.indices = IndexDatatype.createTypedArray(
    geometry.attributes.position.values.length / 3,
    geometry.indices
  );

  var attributes = geometry.attributes;
  var boundingSphere = BoundingSphere.fromVertices(attributes.position.values);

  if (!vertexFormat.position) {
    delete attributes.position;
  }

  return new Geometry({
    attributes: attributes,
    indices: geometry.indices,
    primitiveType: geometry.primitiveType,
    boundingSphere: boundingSphere,
    offsetAttribute: polygonGeometry._offsetAttribute,
  });
};

/**
 * @private
 */
PolygonGeometry.createShadowVolume = function (
  polygonGeometry,
  minHeightFunc,
  maxHeightFunc
) {
  var granularity = polygonGeometry._granularity;
  var ellipsoid = polygonGeometry._ellipsoid;

  var minHeight = minHeightFunc(granularity, ellipsoid);
  var maxHeight = maxHeightFunc(granularity, ellipsoid);

  return new PolygonGeometry({
    polygonHierarchy: polygonGeometry._polygonHierarchy,
    ellipsoid: ellipsoid,
    stRotation: polygonGeometry._stRotation,
    granularity: granularity,
    perPositionHeight: false,
    extrudedHeight: minHeight,
    height: maxHeight,
    vertexFormat: VertexFormat.POSITION_ONLY,
    shadowVolume: true,
    arcType: polygonGeometry._arcType,
  });
};

function textureCoordinateRotationPoints(polygonGeometry) {
  var stRotation = -polygonGeometry._stRotation;
  if (stRotation === 0.0) {
    return [0, 0, 0, 1, 1, 0];
  }
  var ellipsoid = polygonGeometry._ellipsoid;
  var positions = polygonGeometry._polygonHierarchy.positions;
  var boundingRectangle = polygonGeometry.rectangle;
  return Geometry._textureCoordinateRotationPoints(
    positions,
    stRotation,
    ellipsoid,
    boundingRectangle
  );
}

Object.defineProperties(PolygonGeometry.prototype, {
  /**
   * @private
   */
  rectangle: {
    get: function () {
      if (!defined(this._rectangle)) {
        var positions = this._polygonHierarchy.positions;
        this._rectangle = computeRectangle(
          positions,
          this._ellipsoid,
          this._arcType,
          this._granularity
        );
      }

      return this._rectangle;
    },
  },
  /**
   * For remapping texture coordinates when rendering PolygonGeometries as GroundPrimitives.
   * @private
   */
  textureCoordinateRotationPoints: {
    get: function () {
      if (!defined(this._textureCoordinateRotationPoints)) {
        this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(
          this
        );
      }
      return this._textureCoordinateRotationPoints;
    },
  },
});
export default PolygonGeometry;