import AxisAlignedBoundingBox from "./AxisAlignedBoundingBox.js"; import BoundingSphere from "./BoundingSphere.js"; import Cartesian2 from "./Cartesian2.js"; import Cartesian3 from "./Cartesian3.js"; import defaultValue from "./defaultValue.js"; import defined from "./defined.js"; import DeveloperError from "./DeveloperError.js"; import Ellipsoid from "./Ellipsoid.js"; import EllipsoidalOccluder from "./EllipsoidalOccluder.js"; import CesiumMath from "./Math.js"; import Matrix4 from "./Matrix4.js"; import OrientedBoundingBox from "./OrientedBoundingBox.js"; import Rectangle from "./Rectangle.js"; import TerrainEncoding from "./TerrainEncoding.js"; import Transforms from "./Transforms.js"; import WebMercatorProjection from "./WebMercatorProjection.js"; /** * Contains functions to create a mesh from a heightmap image. * * @namespace HeightmapTessellator * * @private */ var HeightmapTessellator = {}; /** * The default structure of a heightmap, as given to {@link HeightmapTessellator.computeVertices}. * * @constant */ HeightmapTessellator.DEFAULT_STRUCTURE = Object.freeze({ heightScale: 1.0, heightOffset: 0.0, elementsPerHeight: 1, stride: 1, elementMultiplier: 256.0, isBigEndian: false, }); var cartesian3Scratch = new Cartesian3(); var matrix4Scratch = new Matrix4(); var minimumScratch = new Cartesian3(); var maximumScratch = new Cartesian3(); /** * Fills an array of vertices from a heightmap image. * * @param {Object} options Object with the following properties: * @param {Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array} options.heightmap The heightmap to tessellate. * @param {Number} options.width The width of the heightmap, in height samples. * @param {Number} options.height The height of the heightmap, in height samples. * @param {Number} options.skirtHeight The height of skirts to drape at the edges of the heightmap. * @param {Rectangle} options.nativeRectangle A rectangle in the native coordinates of the heightmap's projection. For * a heightmap with a geographic projection, this is degrees. For the web mercator * projection, this is meters. * @param {Number} [options.exaggeration=1.0] The scale used to exaggerate the terrain. * @param {Rectangle} [options.rectangle] The rectangle covered by the heightmap, in geodetic coordinates with north, south, east and * west properties in radians. Either rectangle or nativeRectangle must be provided. If both * are provided, they're assumed to be consistent. * @param {Boolean} [options.isGeographic=true] True if the heightmap uses a {@link GeographicProjection}, or false if it uses * a {@link WebMercatorProjection}. * @param {Cartesian3} [options.relativeToCenter=Cartesian3.ZERO] The positions will be computed as <code>Cartesian3.subtract(worldPosition, relativeToCenter)</code>. * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to which the heightmap applies. * @param {Object} [options.structure] An object describing the structure of the height data. * @param {Number} [options.structure.heightScale=1.0] The factor by which to multiply height samples in order to obtain * the height above the heightOffset, in meters. The heightOffset is added to the resulting * height after multiplying by the scale. * @param {Number} [options.structure.heightOffset=0.0] The offset to add to the scaled height to obtain the final * height in meters. The offset is added after the height sample is multiplied by the * heightScale. * @param {Number} [options.structure.elementsPerHeight=1] The number of elements in the buffer that make up a single height * sample. This is usually 1, indicating that each element is a separate height sample. If * it is greater than 1, that number of elements together form the height sample, which is * computed according to the structure.elementMultiplier and structure.isBigEndian properties. * @param {Number} [options.structure.stride=1] The number of elements to skip to get from the first element of * one height to the first element of the next height. * @param {Number} [options.structure.elementMultiplier=256.0] The multiplier used to compute the height value when the * stride property is greater than 1. For example, if the stride is 4 and the strideMultiplier * is 256, the height is computed as follows: * `height = buffer[index] + buffer[index + 1] * 256 + buffer[index + 2] * 256 * 256 + buffer[index + 3] * 256 * 256 * 256` * This is assuming that the isBigEndian property is false. If it is true, the order of the * elements is reversed. * @param {Number} [options.structure.lowestEncodedHeight] The lowest value that can be stored in the height buffer. Any heights that are lower * than this value after encoding with the `heightScale` and `heightOffset` are clamped to this value. For example, if the height * buffer is a `Uint16Array`, this value should be 0 because a `Uint16Array` cannot store negative numbers. If this parameter is * not specified, no minimum value is enforced. * @param {Number} [options.structure.highestEncodedHeight] The highest value that can be stored in the height buffer. Any heights that are higher * than this value after encoding with the `heightScale` and `heightOffset` are clamped to this value. For example, if the height * buffer is a `Uint16Array`, this value should be `256 * 256 - 1` or 65535 because a `Uint16Array` cannot store numbers larger * than 65535. If this parameter is not specified, no maximum value is enforced. * @param {Boolean} [options.structure.isBigEndian=false] Indicates endianness of the elements in the buffer when the * stride property is greater than 1. If this property is false, the first element is the * low-order element. If it is true, the first element is the high-order element. * * @example * var width = 5; * var height = 5; * var statistics = Cesium.HeightmapTessellator.computeVertices({ * heightmap : [1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0], * width : width, * height : height, * skirtHeight : 0.0, * nativeRectangle : { * west : 10.0, * east : 20.0, * south : 30.0, * north : 40.0 * } * }); * * var encoding = statistics.encoding; * var position = encoding.decodePosition(statistics.vertices, index * encoding.getStride()); */ HeightmapTessellator.computeVertices = function (options) { //>>includeStart('debug', pragmas.debug); if (!defined(options) || !defined(options.heightmap)) { throw new DeveloperError("options.heightmap is required."); } if (!defined(options.width) || !defined(options.height)) { throw new DeveloperError("options.width and options.height are required."); } if (!defined(options.nativeRectangle)) { throw new DeveloperError("options.nativeRectangle is required."); } if (!defined(options.skirtHeight)) { throw new DeveloperError("options.skirtHeight is required."); } //>>includeEnd('debug'); // This function tends to be a performance hotspot for terrain rendering, // so it employs a lot of inlining and unrolling as an optimization. // In particular, the functionality of Ellipsoid.cartographicToCartesian // is inlined. var cos = Math.cos; var sin = Math.sin; var sqrt = Math.sqrt; var atan = Math.atan; var exp = Math.exp; var piOverTwo = CesiumMath.PI_OVER_TWO; var toRadians = CesiumMath.toRadians; var heightmap = options.heightmap; var width = options.width; var height = options.height; var skirtHeight = options.skirtHeight; var isGeographic = defaultValue(options.isGeographic, true); var ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84); var oneOverGlobeSemimajorAxis = 1.0 / ellipsoid.maximumRadius; var nativeRectangle = options.nativeRectangle; var geographicWest; var geographicSouth; var geographicEast; var geographicNorth; var rectangle = options.rectangle; if (!defined(rectangle)) { if (isGeographic) { geographicWest = toRadians(nativeRectangle.west); geographicSouth = toRadians(nativeRectangle.south); geographicEast = toRadians(nativeRectangle.east); geographicNorth = toRadians(nativeRectangle.north); } else { geographicWest = nativeRectangle.west * oneOverGlobeSemimajorAxis; geographicSouth = piOverTwo - 2.0 * atan(exp(-nativeRectangle.south * oneOverGlobeSemimajorAxis)); geographicEast = nativeRectangle.east * oneOverGlobeSemimajorAxis; geographicNorth = piOverTwo - 2.0 * atan(exp(-nativeRectangle.north * oneOverGlobeSemimajorAxis)); } } else { geographicWest = rectangle.west; geographicSouth = rectangle.south; geographicEast = rectangle.east; geographicNorth = rectangle.north; } var relativeToCenter = options.relativeToCenter; var hasRelativeToCenter = defined(relativeToCenter); relativeToCenter = hasRelativeToCenter ? relativeToCenter : Cartesian3.ZERO; var exaggeration = defaultValue(options.exaggeration, 1.0); var includeWebMercatorT = defaultValue(options.includeWebMercatorT, false); var structure = defaultValue( options.structure, HeightmapTessellator.DEFAULT_STRUCTURE ); var heightScale = defaultValue( structure.heightScale, HeightmapTessellator.DEFAULT_STRUCTURE.heightScale ); var heightOffset = defaultValue( structure.heightOffset, HeightmapTessellator.DEFAULT_STRUCTURE.heightOffset ); var elementsPerHeight = defaultValue( structure.elementsPerHeight, HeightmapTessellator.DEFAULT_STRUCTURE.elementsPerHeight ); var stride = defaultValue( structure.stride, HeightmapTessellator.DEFAULT_STRUCTURE.stride ); var elementMultiplier = defaultValue( structure.elementMultiplier, HeightmapTessellator.DEFAULT_STRUCTURE.elementMultiplier ); var isBigEndian = defaultValue( structure.isBigEndian, HeightmapTessellator.DEFAULT_STRUCTURE.isBigEndian ); var rectangleWidth = Rectangle.computeWidth(nativeRectangle); var rectangleHeight = Rectangle.computeHeight(nativeRectangle); var granularityX = rectangleWidth / (width - 1); var granularityY = rectangleHeight / (height - 1); if (!isGeographic) { rectangleWidth *= oneOverGlobeSemimajorAxis; rectangleHeight *= oneOverGlobeSemimajorAxis; } var radiiSquared = ellipsoid.radiiSquared; var radiiSquaredX = radiiSquared.x; var radiiSquaredY = radiiSquared.y; var radiiSquaredZ = radiiSquared.z; var minimumHeight = 65536.0; var maximumHeight = -65536.0; var fromENU = Transforms.eastNorthUpToFixedFrame(relativeToCenter, ellipsoid); var toENU = Matrix4.inverseTransformation(fromENU, matrix4Scratch); var southMercatorY; var oneOverMercatorHeight; if (includeWebMercatorT) { southMercatorY = WebMercatorProjection.geodeticLatitudeToMercatorAngle( geographicSouth ); oneOverMercatorHeight = 1.0 / (WebMercatorProjection.geodeticLatitudeToMercatorAngle(geographicNorth) - southMercatorY); } var minimum = minimumScratch; minimum.x = Number.POSITIVE_INFINITY; minimum.y = Number.POSITIVE_INFINITY; minimum.z = Number.POSITIVE_INFINITY; var maximum = maximumScratch; maximum.x = Number.NEGATIVE_INFINITY; maximum.y = Number.NEGATIVE_INFINITY; maximum.z = Number.NEGATIVE_INFINITY; var hMin = Number.POSITIVE_INFINITY; var gridVertexCount = width * height; var edgeVertexCount = skirtHeight > 0.0 ? width * 2 + height * 2 : 0; var vertexCount = gridVertexCount + edgeVertexCount; var positions = new Array(vertexCount); var heights = new Array(vertexCount); var uvs = new Array(vertexCount); var webMercatorTs = includeWebMercatorT ? new Array(vertexCount) : []; var startRow = 0; var endRow = height; var startCol = 0; var endCol = width; if (skirtHeight > 0.0) { --startRow; ++endRow; --startCol; ++endCol; } var skirtOffsetPercentage = 0.00001; for (var rowIndex = startRow; rowIndex < endRow; ++rowIndex) { var row = rowIndex; if (row < 0) { row = 0; } if (row >= height) { row = height - 1; } var latitude = nativeRectangle.north - granularityY * row; if (!isGeographic) { latitude = piOverTwo - 2.0 * atan(exp(-latitude * oneOverGlobeSemimajorAxis)); } else { latitude = toRadians(latitude); } var v = (latitude - geographicSouth) / (geographicNorth - geographicSouth); v = CesiumMath.clamp(v, 0.0, 1.0); var isNorthEdge = rowIndex === startRow; var isSouthEdge = rowIndex === endRow - 1; if (skirtHeight > 0.0) { if (isNorthEdge) { latitude += skirtOffsetPercentage * rectangleHeight; } else if (isSouthEdge) { latitude -= skirtOffsetPercentage * rectangleHeight; } } var cosLatitude = cos(latitude); var nZ = sin(latitude); var kZ = radiiSquaredZ * nZ; var webMercatorT; if (includeWebMercatorT) { webMercatorT = (WebMercatorProjection.geodeticLatitudeToMercatorAngle(latitude) - southMercatorY) * oneOverMercatorHeight; } for (var colIndex = startCol; colIndex < endCol; ++colIndex) { var col = colIndex; if (col < 0) { col = 0; } if (col >= width) { col = width - 1; } var terrainOffset = row * (width * stride) + col * stride; var heightSample; if (elementsPerHeight === 1) { heightSample = heightmap[terrainOffset]; } else { heightSample = 0; var elementOffset; if (isBigEndian) { for ( elementOffset = 0; elementOffset < elementsPerHeight; ++elementOffset ) { heightSample = heightSample * elementMultiplier + heightmap[terrainOffset + elementOffset]; } } else { for ( elementOffset = elementsPerHeight - 1; elementOffset >= 0; --elementOffset ) { heightSample = heightSample * elementMultiplier + heightmap[terrainOffset + elementOffset]; } } } heightSample = (heightSample * heightScale + heightOffset) * exaggeration; maximumHeight = Math.max(maximumHeight, heightSample); minimumHeight = Math.min(minimumHeight, heightSample); var longitude = nativeRectangle.west + granularityX * col; if (!isGeographic) { longitude = longitude * oneOverGlobeSemimajorAxis; } else { longitude = toRadians(longitude); } var u = (longitude - geographicWest) / (geographicEast - geographicWest); u = CesiumMath.clamp(u, 0.0, 1.0); var index = row * width + col; if (skirtHeight > 0.0) { var isWestEdge = colIndex === startCol; var isEastEdge = colIndex === endCol - 1; var isEdge = isNorthEdge || isSouthEdge || isWestEdge || isEastEdge; var isCorner = (isNorthEdge || isSouthEdge) && (isWestEdge || isEastEdge); if (isCorner) { // Don't generate skirts on the corners. continue; } else if (isEdge) { heightSample -= skirtHeight; if (isWestEdge) { // The outer loop iterates north to south but the indices are ordered south to north, hence the index flip below index = gridVertexCount + (height - row - 1); longitude -= skirtOffsetPercentage * rectangleWidth; } else if (isSouthEdge) { // Add after west indices. South indices are ordered east to west. index = gridVertexCount + height + (width - col - 1); } else if (isEastEdge) { // Add after west and south indices. East indices are ordered north to south. The index is flipped like above. index = gridVertexCount + height + width + row; longitude += skirtOffsetPercentage * rectangleWidth; } else if (isNorthEdge) { // Add after west, south, and east indices. North indices are ordered west to east. index = gridVertexCount + height + width + height + col; } } } var nX = cosLatitude * cos(longitude); var nY = cosLatitude * sin(longitude); var kX = radiiSquaredX * nX; var kY = radiiSquaredY * nY; var gamma = sqrt(kX * nX + kY * nY + kZ * nZ); var oneOverGamma = 1.0 / gamma; var rSurfaceX = kX * oneOverGamma; var rSurfaceY = kY * oneOverGamma; var rSurfaceZ = kZ * oneOverGamma; var position = new Cartesian3(); position.x = rSurfaceX + nX * heightSample; position.y = rSurfaceY + nY * heightSample; position.z = rSurfaceZ + nZ * heightSample; positions[index] = position; heights[index] = heightSample; uvs[index] = new Cartesian2(u, v); if (includeWebMercatorT) { webMercatorTs[index] = webMercatorT; } Matrix4.multiplyByPoint(toENU, position, cartesian3Scratch); Cartesian3.minimumByComponent(cartesian3Scratch, minimum, minimum); Cartesian3.maximumByComponent(cartesian3Scratch, maximum, maximum); hMin = Math.min(hMin, heightSample); } } var boundingSphere3D = BoundingSphere.fromPoints(positions); var orientedBoundingBox; if (defined(rectangle)) { orientedBoundingBox = OrientedBoundingBox.fromRectangle( rectangle, minimumHeight, maximumHeight, ellipsoid ); } var occludeePointInScaledSpace; if (hasRelativeToCenter) { var occluder = new EllipsoidalOccluder(ellipsoid); occludeePointInScaledSpace = occluder.computeHorizonCullingPointPossiblyUnderEllipsoid( relativeToCenter, positions, minimumHeight ); } var aaBox = new AxisAlignedBoundingBox(minimum, maximum, relativeToCenter); var encoding = new TerrainEncoding( aaBox, hMin, maximumHeight, fromENU, false, includeWebMercatorT ); var vertices = new Float32Array(vertexCount * encoding.getStride()); var bufferIndex = 0; for (var j = 0; j < vertexCount; ++j) { bufferIndex = encoding.encode( vertices, bufferIndex, positions[j], uvs[j], heights[j], undefined, webMercatorTs[j] ); } return { vertices: vertices, maximumHeight: maximumHeight, minimumHeight: minimumHeight, encoding: encoding, boundingSphere3D: boundingSphere3D, orientedBoundingBox: orientedBoundingBox, occludeePointInScaledSpace: occludeePointInScaledSpace, }; }; export default HeightmapTessellator;