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casic-smartcity-well-front / static / Cesium / Core / PolylinePipeline.js
[wangxitong] on 8 Jul 2021 18 KB mars3d总览
import Cartesian3 from "./Cartesian3.js";
import Cartographic from "./Cartographic.js";
import defaultValue from "./defaultValue.js";
import defined from "./defined.js";
import DeveloperError from "./DeveloperError.js";
import Ellipsoid from "./Ellipsoid.js";
import EllipsoidGeodesic from "./EllipsoidGeodesic.js";
import EllipsoidRhumbLine from "./EllipsoidRhumbLine.js";
import IntersectionTests from "./IntersectionTests.js";
import CesiumMath from "./Math.js";
import Matrix4 from "./Matrix4.js";
import Plane from "./Plane.js";

/**
 * @private
 */
var PolylinePipeline = {};

PolylinePipeline.numberOfPoints = function (p0, p1, minDistance) {
  var distance = Cartesian3.distance(p0, p1);
  return Math.ceil(distance / minDistance);
};

PolylinePipeline.numberOfPointsRhumbLine = function (p0, p1, granularity) {
  var radiansDistanceSquared =
    Math.pow(p0.longitude - p1.longitude, 2) +
    Math.pow(p0.latitude - p1.latitude, 2);

  return Math.max(
    1,
    Math.ceil(Math.sqrt(radiansDistanceSquared / (granularity * granularity)))
  );
};

var cartoScratch = new Cartographic();
PolylinePipeline.extractHeights = function (positions, ellipsoid) {
  var length = positions.length;
  var heights = new Array(length);
  for (var i = 0; i < length; i++) {
    var p = positions[i];
    heights[i] = ellipsoid.cartesianToCartographic(p, cartoScratch).height;
  }
  return heights;
};

var wrapLongitudeInversMatrix = new Matrix4();
var wrapLongitudeOrigin = new Cartesian3();
var wrapLongitudeXZNormal = new Cartesian3();
var wrapLongitudeXZPlane = new Plane(Cartesian3.UNIT_X, 0.0);
var wrapLongitudeYZNormal = new Cartesian3();
var wrapLongitudeYZPlane = new Plane(Cartesian3.UNIT_X, 0.0);
var wrapLongitudeIntersection = new Cartesian3();
var wrapLongitudeOffset = new Cartesian3();

var subdivideHeightsScratchArray = [];

function subdivideHeights(numPoints, h0, h1) {
  var heights = subdivideHeightsScratchArray;
  heights.length = numPoints;

  var i;
  if (h0 === h1) {
    for (i = 0; i < numPoints; i++) {
      heights[i] = h0;
    }
    return heights;
  }

  var dHeight = h1 - h0;
  var heightPerVertex = dHeight / numPoints;

  for (i = 0; i < numPoints; i++) {
    var h = h0 + i * heightPerVertex;
    heights[i] = h;
  }

  return heights;
}

var carto1 = new Cartographic();
var carto2 = new Cartographic();
var cartesian = new Cartesian3();
var scaleFirst = new Cartesian3();
var scaleLast = new Cartesian3();
var ellipsoidGeodesic = new EllipsoidGeodesic();
var ellipsoidRhumb = new EllipsoidRhumbLine();

//Returns subdivided line scaled to ellipsoid surface starting at p1 and ending at p2.
//Result includes p1, but not include p2.  This function is called for a sequence of line segments,
//and this prevents duplication of end point.
function generateCartesianArc(
  p0,
  p1,
  minDistance,
  ellipsoid,
  h0,
  h1,
  array,
  offset
) {
  var first = ellipsoid.scaleToGeodeticSurface(p0, scaleFirst);
  var last = ellipsoid.scaleToGeodeticSurface(p1, scaleLast);
  var numPoints = PolylinePipeline.numberOfPoints(p0, p1, minDistance);
  var start = ellipsoid.cartesianToCartographic(first, carto1);
  var end = ellipsoid.cartesianToCartographic(last, carto2);
  var heights = subdivideHeights(numPoints, h0, h1);

  ellipsoidGeodesic.setEndPoints(start, end);
  var surfaceDistanceBetweenPoints =
    ellipsoidGeodesic.surfaceDistance / numPoints;

  var index = offset;
  start.height = h0;
  var cart = ellipsoid.cartographicToCartesian(start, cartesian);
  Cartesian3.pack(cart, array, index);
  index += 3;

  for (var i = 1; i < numPoints; i++) {
    var carto = ellipsoidGeodesic.interpolateUsingSurfaceDistance(
      i * surfaceDistanceBetweenPoints,
      carto2
    );
    carto.height = heights[i];
    cart = ellipsoid.cartographicToCartesian(carto, cartesian);
    Cartesian3.pack(cart, array, index);
    index += 3;
  }

  return index;
}

//Returns subdivided line scaled to ellipsoid surface starting at p1 and ending at p2.
//Result includes p1, but not include p2.  This function is called for a sequence of line segments,
//and this prevents duplication of end point.
function generateCartesianRhumbArc(
  p0,
  p1,
  granularity,
  ellipsoid,
  h0,
  h1,
  array,
  offset
) {
  var start = ellipsoid.cartesianToCartographic(p0, carto1);
  var end = ellipsoid.cartesianToCartographic(p1, carto2);
  var numPoints = PolylinePipeline.numberOfPointsRhumbLine(
    start,
    end,
    granularity
  );
  start.height = 0.0;
  end.height = 0.0;
  var heights = subdivideHeights(numPoints, h0, h1);

  if (!ellipsoidRhumb.ellipsoid.equals(ellipsoid)) {
    ellipsoidRhumb = new EllipsoidRhumbLine(undefined, undefined, ellipsoid);
  }
  ellipsoidRhumb.setEndPoints(start, end);
  var surfaceDistanceBetweenPoints = ellipsoidRhumb.surfaceDistance / numPoints;

  var index = offset;
  start.height = h0;
  var cart = ellipsoid.cartographicToCartesian(start, cartesian);
  Cartesian3.pack(cart, array, index);
  index += 3;

  for (var i = 1; i < numPoints; i++) {
    var carto = ellipsoidRhumb.interpolateUsingSurfaceDistance(
      i * surfaceDistanceBetweenPoints,
      carto2
    );
    carto.height = heights[i];
    cart = ellipsoid.cartographicToCartesian(carto, cartesian);
    Cartesian3.pack(cart, array, index);
    index += 3;
  }

  return index;
}

/**
 * Breaks a {@link Polyline} into segments such that it does not cross the &plusmn;180 degree meridian of an ellipsoid.
 *
 * @param {Cartesian3[]} positions The polyline's Cartesian positions.
 * @param {Matrix4} [modelMatrix=Matrix4.IDENTITY] The polyline's model matrix. Assumed to be an affine
 * transformation matrix, where the upper left 3x3 elements are a rotation matrix, and
 * the upper three elements in the fourth column are the translation.  The bottom row is assumed to be [0, 0, 0, 1].
 * The matrix is not verified to be in the proper form.
 * @returns {Object} An object with a <code>positions</code> property that is an array of positions and a
 * <code>segments</code> property.
 *
 *
 * @example
 * var polylines = new Cesium.PolylineCollection();
 * var polyline = polylines.add(...);
 * var positions = polyline.positions;
 * var modelMatrix = polylines.modelMatrix;
 * var segments = Cesium.PolylinePipeline.wrapLongitude(positions, modelMatrix);
 *
 * @see PolygonPipeline.wrapLongitude
 * @see Polyline
 * @see PolylineCollection
 */
PolylinePipeline.wrapLongitude = function (positions, modelMatrix) {
  var cartesians = [];
  var segments = [];

  if (defined(positions) && positions.length > 0) {
    modelMatrix = defaultValue(modelMatrix, Matrix4.IDENTITY);
    var inverseModelMatrix = Matrix4.inverseTransformation(
      modelMatrix,
      wrapLongitudeInversMatrix
    );

    var origin = Matrix4.multiplyByPoint(
      inverseModelMatrix,
      Cartesian3.ZERO,
      wrapLongitudeOrigin
    );
    var xzNormal = Cartesian3.normalize(
      Matrix4.multiplyByPointAsVector(
        inverseModelMatrix,
        Cartesian3.UNIT_Y,
        wrapLongitudeXZNormal
      ),
      wrapLongitudeXZNormal
    );
    var xzPlane = Plane.fromPointNormal(origin, xzNormal, wrapLongitudeXZPlane);
    var yzNormal = Cartesian3.normalize(
      Matrix4.multiplyByPointAsVector(
        inverseModelMatrix,
        Cartesian3.UNIT_X,
        wrapLongitudeYZNormal
      ),
      wrapLongitudeYZNormal
    );
    var yzPlane = Plane.fromPointNormal(origin, yzNormal, wrapLongitudeYZPlane);

    var count = 1;
    cartesians.push(Cartesian3.clone(positions[0]));
    var prev = cartesians[0];

    var length = positions.length;
    for (var i = 1; i < length; ++i) {
      var cur = positions[i];

      // intersects the IDL if either endpoint is on the negative side of the yz-plane
      if (
        Plane.getPointDistance(yzPlane, prev) < 0.0 ||
        Plane.getPointDistance(yzPlane, cur) < 0.0
      ) {
        // and intersects the xz-plane
        var intersection = IntersectionTests.lineSegmentPlane(
          prev,
          cur,
          xzPlane,
          wrapLongitudeIntersection
        );
        if (defined(intersection)) {
          // move point on the xz-plane slightly away from the plane
          var offset = Cartesian3.multiplyByScalar(
            xzNormal,
            5.0e-9,
            wrapLongitudeOffset
          );
          if (Plane.getPointDistance(xzPlane, prev) < 0.0) {
            Cartesian3.negate(offset, offset);
          }

          cartesians.push(
            Cartesian3.add(intersection, offset, new Cartesian3())
          );
          segments.push(count + 1);

          Cartesian3.negate(offset, offset);
          cartesians.push(
            Cartesian3.add(intersection, offset, new Cartesian3())
          );
          count = 1;
        }
      }

      cartesians.push(Cartesian3.clone(positions[i]));
      count++;

      prev = cur;
    }

    segments.push(count);
  }

  return {
    positions: cartesians,
    lengths: segments,
  };
};

/**
 * Subdivides polyline and raises all points to the specified height.  Returns an array of numbers to represent the positions.
 * @param {Object} options Object with the following properties:
 * @param {Cartesian3[]} options.positions The array of type {Cartesian3} representing positions.
 * @param {Number|Number[]} [options.height=0.0] A number or array of numbers representing the heights of each position.
 * @param {Number} [options.granularity = CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
 * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the positions lie.
 * @returns {Number[]} A new array of positions of type {Number} that have been subdivided and raised to the surface of the ellipsoid.
 *
 * @example
 * var positions = Cesium.Cartesian3.fromDegreesArray([
 *   -105.0, 40.0,
 *   -100.0, 38.0,
 *   -105.0, 35.0,
 *   -100.0, 32.0
 * ]);
 * var surfacePositions = Cesium.PolylinePipeline.generateArc({
 *   positons: positions
 * });
 */
PolylinePipeline.generateArc = function (options) {
  if (!defined(options)) {
    options = {};
  }
  var positions = options.positions;
  //>>includeStart('debug', pragmas.debug);
  if (!defined(positions)) {
    throw new DeveloperError("options.positions is required.");
  }
  //>>includeEnd('debug');

  var length = positions.length;
  var ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
  var height = defaultValue(options.height, 0);
  var hasHeightArray = Array.isArray(height);

  if (length < 1) {
    return [];
  } else if (length === 1) {
    var p = ellipsoid.scaleToGeodeticSurface(positions[0], scaleFirst);
    height = hasHeightArray ? height[0] : height;
    if (height !== 0) {
      var n = ellipsoid.geodeticSurfaceNormal(p, cartesian);
      Cartesian3.multiplyByScalar(n, height, n);
      Cartesian3.add(p, n, p);
    }

    return [p.x, p.y, p.z];
  }

  var minDistance = options.minDistance;
  if (!defined(minDistance)) {
    var granularity = defaultValue(
      options.granularity,
      CesiumMath.RADIANS_PER_DEGREE
    );
    minDistance = CesiumMath.chordLength(granularity, ellipsoid.maximumRadius);
  }

  var numPoints = 0;
  var i;

  for (i = 0; i < length - 1; i++) {
    numPoints += PolylinePipeline.numberOfPoints(
      positions[i],
      positions[i + 1],
      minDistance
    );
  }

  var arrayLength = (numPoints + 1) * 3;
  var newPositions = new Array(arrayLength);
  var offset = 0;

  for (i = 0; i < length - 1; i++) {
    var p0 = positions[i];
    var p1 = positions[i + 1];

    var h0 = hasHeightArray ? height[i] : height;
    var h1 = hasHeightArray ? height[i + 1] : height;

    offset = generateCartesianArc(
      p0,
      p1,
      minDistance,
      ellipsoid,
      h0,
      h1,
      newPositions,
      offset
    );
  }

  subdivideHeightsScratchArray.length = 0;

  var lastPoint = positions[length - 1];
  var carto = ellipsoid.cartesianToCartographic(lastPoint, carto1);
  carto.height = hasHeightArray ? height[length - 1] : height;
  var cart = ellipsoid.cartographicToCartesian(carto, cartesian);
  Cartesian3.pack(cart, newPositions, arrayLength - 3);

  return newPositions;
};

var scratchCartographic0 = new Cartographic();
var scratchCartographic1 = new Cartographic();

/**
 * Subdivides polyline and raises all points to the specified height using Rhumb lines.  Returns an array of numbers to represent the positions.
 * @param {Object} options Object with the following properties:
 * @param {Cartesian3[]} options.positions The array of type {Cartesian3} representing positions.
 * @param {Number|Number[]} [options.height=0.0] A number or array of numbers representing the heights of each position.
 * @param {Number} [options.granularity = CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
 * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the positions lie.
 * @returns {Number[]} A new array of positions of type {Number} that have been subdivided and raised to the surface of the ellipsoid.
 *
 * @example
 * var positions = Cesium.Cartesian3.fromDegreesArray([
 *   -105.0, 40.0,
 *   -100.0, 38.0,
 *   -105.0, 35.0,
 *   -100.0, 32.0
 * ]);
 * var surfacePositions = Cesium.PolylinePipeline.generateRhumbArc({
 *   positons: positions
 * });
 */
PolylinePipeline.generateRhumbArc = function (options) {
  if (!defined(options)) {
    options = {};
  }
  var positions = options.positions;
  //>>includeStart('debug', pragmas.debug);
  if (!defined(positions)) {
    throw new DeveloperError("options.positions is required.");
  }
  //>>includeEnd('debug');

  var length = positions.length;
  var ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
  var height = defaultValue(options.height, 0);
  var hasHeightArray = Array.isArray(height);

  if (length < 1) {
    return [];
  } else if (length === 1) {
    var p = ellipsoid.scaleToGeodeticSurface(positions[0], scaleFirst);
    height = hasHeightArray ? height[0] : height;
    if (height !== 0) {
      var n = ellipsoid.geodeticSurfaceNormal(p, cartesian);
      Cartesian3.multiplyByScalar(n, height, n);
      Cartesian3.add(p, n, p);
    }

    return [p.x, p.y, p.z];
  }

  var granularity = defaultValue(
    options.granularity,
    CesiumMath.RADIANS_PER_DEGREE
  );

  var numPoints = 0;
  var i;

  var c0 = ellipsoid.cartesianToCartographic(
    positions[0],
    scratchCartographic0
  );
  var c1;
  for (i = 0; i < length - 1; i++) {
    c1 = ellipsoid.cartesianToCartographic(
      positions[i + 1],
      scratchCartographic1
    );
    numPoints += PolylinePipeline.numberOfPointsRhumbLine(c0, c1, granularity);
    c0 = Cartographic.clone(c1, scratchCartographic0);
  }

  var arrayLength = (numPoints + 1) * 3;
  var newPositions = new Array(arrayLength);
  var offset = 0;

  for (i = 0; i < length - 1; i++) {
    var p0 = positions[i];
    var p1 = positions[i + 1];

    var h0 = hasHeightArray ? height[i] : height;
    var h1 = hasHeightArray ? height[i + 1] : height;

    offset = generateCartesianRhumbArc(
      p0,
      p1,
      granularity,
      ellipsoid,
      h0,
      h1,
      newPositions,
      offset
    );
  }

  subdivideHeightsScratchArray.length = 0;

  var lastPoint = positions[length - 1];
  var carto = ellipsoid.cartesianToCartographic(lastPoint, carto1);
  carto.height = hasHeightArray ? height[length - 1] : height;
  var cart = ellipsoid.cartographicToCartesian(carto, cartesian);
  Cartesian3.pack(cart, newPositions, arrayLength - 3);

  return newPositions;
};

/**
 * Subdivides polyline and raises all points to the specified height. Returns an array of new {Cartesian3} positions.
 * @param {Object} options Object with the following properties:
 * @param {Cartesian3[]} options.positions The array of type {Cartesian3} representing positions.
 * @param {Number|Number[]} [options.height=0.0] A number or array of numbers representing the heights of each position.
 * @param {Number} [options.granularity = CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
 * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the positions lie.
 * @returns {Cartesian3[]} A new array of cartesian3 positions that have been subdivided and raised to the surface of the ellipsoid.
 *
 * @example
 * var positions = Cesium.Cartesian3.fromDegreesArray([
 *   -105.0, 40.0,
 *   -100.0, 38.0,
 *   -105.0, 35.0,
 *   -100.0, 32.0
 * ]);
 * var surfacePositions = Cesium.PolylinePipeline.generateCartesianArc({
 *   positons: positions
 * });
 */
PolylinePipeline.generateCartesianArc = function (options) {
  var numberArray = PolylinePipeline.generateArc(options);
  var size = numberArray.length / 3;
  var newPositions = new Array(size);
  for (var i = 0; i < size; i++) {
    newPositions[i] = Cartesian3.unpack(numberArray, i * 3);
  }
  return newPositions;
};

/**
 * Subdivides polyline and raises all points to the specified height using Rhumb Lines. Returns an array of new {Cartesian3} positions.
 * @param {Object} options Object with the following properties:
 * @param {Cartesian3[]} options.positions The array of type {Cartesian3} representing positions.
 * @param {Number|Number[]} [options.height=0.0] A number or array of numbers representing the heights of each position.
 * @param {Number} [options.granularity = CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
 * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the positions lie.
 * @returns {Cartesian3[]} A new array of cartesian3 positions that have been subdivided and raised to the surface of the ellipsoid.
 *
 * @example
 * var positions = Cesium.Cartesian3.fromDegreesArray([
 *   -105.0, 40.0,
 *   -100.0, 38.0,
 *   -105.0, 35.0,
 *   -100.0, 32.0
 * ]);
 * var surfacePositions = Cesium.PolylinePipeline.generateCartesianRhumbArc({
 *   positons: positions
 * });
 */
PolylinePipeline.generateCartesianRhumbArc = function (options) {
  var numberArray = PolylinePipeline.generateRhumbArc(options);
  var size = numberArray.length / 3;
  var newPositions = new Array(size);
  for (var i = 0; i < size; i++) {
    newPositions[i] = Cartesian3.unpack(numberArray, i * 3);
  }
  return newPositions;
};
export default PolylinePipeline;