/** * Defines how per-feature colors set from the Cesium API or declarative styling blend with the source colors from * the original feature, e.g. glTF material or per-point color in the tile. * <p> * When <code>REPLACE</code> or <code>MIX</code> are used and the source color is a glTF material, the technique must assign the * <code>_3DTILESDIFFUSE</code> semantic to the diffuse color parameter. Otherwise only <code>HIGHLIGHT</code> is supported. * </p> * <p> * A feature whose color evaluates to white (1.0, 1.0, 1.0) is always rendered without color blending, regardless of the * tileset's color blend mode. * </p> * <pre><code> * "techniques": { * "technique0": { * "parameters": { * "diffuse": { * "semantic": "_3DTILESDIFFUSE", * "type": 35666 * } * } * } * } * </code></pre> * * @enum {Number} */ var Cesium3DTileColorBlendMode = { /** * Multiplies the source color by the feature color. * * @type {Number} * @constant */ HIGHLIGHT: 0, /** * Replaces the source color with the feature color. * * @type {Number} * @constant */ REPLACE: 1, /** * Blends the source color and feature color together. * * @type {Number} * @constant */ MIX: 2, }; export default Object.freeze(Cesium3DTileColorBlendMode);