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casic-smartcity-well-front / static / Cesium / Scene / TimeDynamicImagery.js
[wangxitong] on 8 Jul 2021 8 KB mars3d总览
import Check from "../Core/Check.js";
import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import JulianDate from "../Core/JulianDate.js";
import Request from "../Core/Request.js";
import RequestType from "../Core/RequestType.js";

/**
 * Provides functionality for ImageryProviders that have time dynamic imagery
 *
 * @alias TimeDynamicImagery
 * @constructor
 *
 * @param {Object} options Object with the following properties:
 * @param {Clock} options.clock A Clock instance that is used when determining the value for the time dimension. Required when <code>options.times</code> is specified.
 * @param {TimeIntervalCollection} options.times TimeIntervalCollection with its <code>data</code> property being an object containing time dynamic dimension and their values.
 * @param {Function} options.requestImageFunction A function that will request imagery tiles.
 * @param {Function} options.reloadFunction A function that will be called when all imagery tiles need to be reloaded.
 */
function TimeDynamicImagery(options) {
  options = defaultValue(options, defaultValue.EMPTY_OBJECT);

  //>>includeStart('debug', pragmas.debug);
  Check.typeOf.object("options.clock", options.clock);
  Check.typeOf.object("options.times", options.times);
  Check.typeOf.func(
    "options.requestImageFunction",
    options.requestImageFunction
  );
  Check.typeOf.func("options.reloadFunction", options.reloadFunction);
  //>>includeEnd('debug');

  this._tileCache = {};
  this._tilesRequestedForInterval = [];

  var clock = (this._clock = options.clock);
  this._times = options.times;
  this._requestImageFunction = options.requestImageFunction;
  this._reloadFunction = options.reloadFunction;
  this._currentIntervalIndex = -1;

  clock.onTick.addEventListener(this._clockOnTick, this);
  this._clockOnTick(clock);
}

Object.defineProperties(TimeDynamicImagery.prototype, {
  /**
   * Gets or sets a clock that is used to get keep the time used for time dynamic parameters.
   * @memberof TimeDynamicImagery.prototype
   * @type {Clock}
   */
  clock: {
    get: function () {
      return this._clock;
    },
    set: function (value) {
      //>>includeStart('debug', pragmas.debug);
      if (!defined(value)) {
        throw new DeveloperError("value is required.");
      }
      //>>includeEnd('debug');

      if (this._clock !== value) {
        this._clock = value;
        this._clockOnTick(value);
        this._reloadFunction();
      }
    },
  },
  /**
   * Gets or sets a time interval collection.
   * @memberof TimeDynamicImagery.prototype
   * @type {TimeIntervalCollection}
   */
  times: {
    get: function () {
      return this._times;
    },
    set: function (value) {
      //>>includeStart('debug', pragmas.debug);
      if (!defined(value)) {
        throw new DeveloperError("value is required.");
      }
      //>>includeEnd('debug');

      if (this._times !== value) {
        this._times = value;
        this._clockOnTick(this._clock);
        this._reloadFunction();
      }
    },
  },
  /**
   * Gets the current interval.
   * @memberof TimeDynamicImagery.prototype
   * @type {TimeInterval}
   */
  currentInterval: {
    get: function () {
      return this._times.get(this._currentIntervalIndex);
    },
  },
});

/**
 * Gets the tile from the cache if its available.
 *
 * @param {Number} x The tile X coordinate.
 * @param {Number} y The tile Y coordinate.
 * @param {Number} level The tile level.
 * @param {Request} [request] The request object. Intended for internal use only.
 *
 * @returns {Promise.<HTMLImageElement>|undefined} A promise for the image that will resolve when the image is available, or
 *          undefined if the tile is not in the cache.
 */
TimeDynamicImagery.prototype.getFromCache = function (x, y, level, request) {
  var key = getKey(x, y, level);
  var result;
  var cache = this._tileCache[this._currentIntervalIndex];
  if (defined(cache) && defined(cache[key])) {
    var item = cache[key];
    result = item.promise.otherwise(function (e) {
      // Set the correct state in case it was cancelled
      request.state = item.request.state;
      throw e;
    });
    delete cache[key];
  }

  return result;
};

/**
 * Checks if the next interval is approaching and will start preload the tile if necessary. Otherwise it will
 * just add the tile to a list to preload when we approach the next interval.
 *
 * @param {Number} x The tile X coordinate.
 * @param {Number} y The tile Y coordinate.
 * @param {Number} level The tile level.
 * @param {Request} [request] The request object. Intended for internal use only.
 */
TimeDynamicImagery.prototype.checkApproachingInterval = function (
  x,
  y,
  level,
  request
) {
  var key = getKey(x, y, level);
  var tilesRequestedForInterval = this._tilesRequestedForInterval;

  // If we are approaching an interval, preload this tile in the next interval
  var approachingInterval = getApproachingInterval(this);
  var tile = {
    key: key,
    // Determines priority based on camera distance to the tile.
    // Since the imagery regardless of time will be attached to the same tile we can just steal it.
    priorityFunction: request.priorityFunction,
  };
  if (
    !defined(approachingInterval) ||
    !addToCache(this, tile, approachingInterval)
  ) {
    // Add to recent request list if we aren't approaching and interval or the request was throttled
    tilesRequestedForInterval.push(tile);
  }

  // Don't let the tile list get out of hand
  if (tilesRequestedForInterval.length >= 512) {
    tilesRequestedForInterval.splice(0, 256);
  }
};

TimeDynamicImagery.prototype._clockOnTick = function (clock) {
  var time = clock.currentTime;
  var times = this._times;
  var index = times.indexOf(time);
  var currentIntervalIndex = this._currentIntervalIndex;

  if (index !== currentIntervalIndex) {
    // Cancel all outstanding requests and clear out caches not from current time interval
    var currentCache = this._tileCache[currentIntervalIndex];
    for (var t in currentCache) {
      if (currentCache.hasOwnProperty(t)) {
        currentCache[t].request.cancel();
      }
    }
    delete this._tileCache[currentIntervalIndex];
    this._tilesRequestedForInterval = [];

    this._currentIntervalIndex = index;
    this._reloadFunction();

    return;
  }

  var approachingInterval = getApproachingInterval(this);
  if (defined(approachingInterval)) {
    // Start loading recent tiles from end of this._tilesRequestedForInterval
    //  We keep preloading until we hit a throttling limit.
    var tilesRequested = this._tilesRequestedForInterval;
    var success = true;
    while (success) {
      if (tilesRequested.length === 0) {
        break;
      }

      var tile = tilesRequested.pop();
      success = addToCache(this, tile, approachingInterval);
      if (!success) {
        tilesRequested.push(tile);
      }
    }
  }
};

function getKey(x, y, level) {
  return x + "-" + y + "-" + level;
}

function getKeyElements(key) {
  var s = key.split("-");
  if (s.length !== 3) {
    return undefined;
  }

  return {
    x: Number(s[0]),
    y: Number(s[1]),
    level: Number(s[2]),
  };
}

function getApproachingInterval(that) {
  var times = that._times;
  if (!defined(times)) {
    return undefined;
  }
  var clock = that._clock;
  var time = clock.currentTime;
  var isAnimating = clock.canAnimate && clock.shouldAnimate;
  var multiplier = clock.multiplier;

  if (!isAnimating && multiplier !== 0) {
    return undefined;
  }

  var seconds;
  var index = times.indexOf(time);
  if (index < 0) {
    return undefined;
  }

  var interval = times.get(index);
  if (multiplier > 0) {
    // animating forward
    seconds = JulianDate.secondsDifference(interval.stop, time);
    ++index;
  } else {
    //backwards
    seconds = JulianDate.secondsDifference(interval.start, time); // Will be negative
    --index;
  }
  seconds /= multiplier; // Will always be positive

  // Less than 5 wall time seconds
  return index >= 0 && seconds <= 5.0 ? times.get(index) : undefined;
}

function addToCache(that, tile, interval) {
  var index = that._times.indexOf(interval.start);
  var tileCache = that._tileCache;
  var intervalTileCache = tileCache[index];
  if (!defined(intervalTileCache)) {
    intervalTileCache = tileCache[index] = {};
  }

  var key = tile.key;
  if (defined(intervalTileCache[key])) {
    return true; // Already in the cache
  }

  var keyElements = getKeyElements(key);
  var request = new Request({
    throttle: false,
    throttleByServer: true,
    type: RequestType.IMAGERY,
    priorityFunction: tile.priorityFunction,
  });
  var promise = that._requestImageFunction(
    keyElements.x,
    keyElements.y,
    keyElements.level,
    request,
    interval
  );
  if (!defined(promise)) {
    return false;
  }

  intervalTileCache[key] = {
    promise: promise,
    request: request,
  };

  return true;
}
export default TimeDynamicImagery;