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casic-smartcity-well-front / static / Cesium / Shaders / CompareAndPackTranslucentDepth.js
[wangxitong] on 8 Jul 2021 584 bytes mars3d总览
//This file is automatically rebuilt by the Cesium build process.
export default "uniform sampler2D u_opaqueDepthTexture;\n\
uniform sampler2D u_translucentDepthTexture;\n\
\n\
varying vec2 v_textureCoordinates;\n\
\n\
void main()\n\
{\n\
    float opaqueDepth = texture2D(u_opaqueDepthTexture, v_textureCoordinates).r;\n\
    float translucentDepth = texture2D(u_translucentDepthTexture, v_textureCoordinates).r;\n\
    translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth);\n\
    gl_FragColor = czm_packDepth(translucentDepth);\n\
}\n\
";