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casic-smartcity-well-front / static / Cesium / Shaders / Materials / PolylineGlowMaterial.glsl
[wangxitong] on 8 Jul 2021 703 bytes mars3d总览
uniform vec4 color;
uniform float glowPower;
uniform float taperPower;

czm_material czm_getMaterial(czm_materialInput materialInput)
{
    czm_material material = czm_getDefaultMaterial(materialInput);

    vec2 st = materialInput.st;
    float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5);

    if (taperPower <= 0.99999) {
        glow *= min(1.0, taperPower / (0.5 - st.s * 0.5) - (taperPower / 0.5));
    }

    vec4 fragColor;
    fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb);
    fragColor.a = clamp(0.0, 1.0, glow) * color.a;
    fragColor = czm_gammaCorrect(fragColor);

    material.emission = fragColor.rgb;
    material.alpha = fragColor.a;

    return material;
}