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casic-smartcity-well-front / static / Cesium / Shaders / Materials / StripeMaterial.glsl
[wangxitong] on 8 Jul 2021 796 bytes mars3d总览
uniform vec4 evenColor;
uniform vec4 oddColor;
uniform float offset;
uniform float repeat;
uniform bool horizontal;

czm_material czm_getMaterial(czm_materialInput materialInput)
{
    czm_material material = czm_getDefaultMaterial(materialInput);

    // Based on the Stripes Fragment Shader in the Orange Book (11.1.2)
    float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));
    float value = fract((coord - offset) * (repeat * 0.5));
    float dist = min(value, min(abs(value - 0.5), 1.0 - value));

    vec4 currentColor = mix(evenColor, oddColor, step(0.5, value));
    vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist);
    color = czm_gammaCorrect(color);

    material.diffuse = color.rgb;
    material.alpha = color.a;

    return material;
}