Newer
Older
casic-smartcity-well-front / static / Cesium / Widgets / CesiumWidget / CesiumWidget.js
[wangxitong] on 8 Jul 2021 27 KB mars3d总览
import buildModuleUrl from "../../Core/buildModuleUrl.js";
import Cartesian3 from "../../Core/Cartesian3.js";
import Clock from "../../Core/Clock.js";
import defaultValue from "../../Core/defaultValue.js";
import defined from "../../Core/defined.js";
import destroyObject from "../../Core/destroyObject.js";
import DeveloperError from "../../Core/DeveloperError.js";
import Ellipsoid from "../../Core/Ellipsoid.js";
import FeatureDetection from "../../Core/FeatureDetection.js";
import formatError from "../../Core/formatError.js";
import requestAnimationFrame from "../../Core/requestAnimationFrame.js";
import ScreenSpaceEventHandler from "../../Core/ScreenSpaceEventHandler.js";
import createWorldImagery from "../../Scene/createWorldImagery.js";
import Globe from "../../Scene/Globe.js";
import Moon from "../../Scene/Moon.js";
import Scene from "../../Scene/Scene.js";
import SceneMode from "../../Scene/SceneMode.js";
import ShadowMode from "../../Scene/ShadowMode.js";
import SkyAtmosphere from "../../Scene/SkyAtmosphere.js";
import SkyBox from "../../Scene/SkyBox.js";
import Sun from "../../Scene/Sun.js";
import getElement from "../getElement.js";

function getDefaultSkyBoxUrl(suffix) {
  return buildModuleUrl(
    "Assets/Textures/SkyBox/tycho2t3_80_" + suffix + ".jpg"
  );
}

function startRenderLoop(widget) {
  widget._renderLoopRunning = true;

  var lastFrameTime = 0;
  function render(frameTime) {
    if (widget.isDestroyed()) {
      return;
    }

    if (widget._useDefaultRenderLoop) {
      try {
        var targetFrameRate = widget._targetFrameRate;
        if (!defined(targetFrameRate)) {
          widget.resize();
          widget.render();
          requestAnimationFrame(render);
        } else {
          var interval = 1000.0 / targetFrameRate;
          var delta = frameTime - lastFrameTime;

          if (delta > interval) {
            widget.resize();
            widget.render();
            lastFrameTime = frameTime - (delta % interval);
          }
          requestAnimationFrame(render);
        }
      } catch (error) {
        widget._useDefaultRenderLoop = false;
        widget._renderLoopRunning = false;
        if (widget._showRenderLoopErrors) {
          var title =
            "An error occurred while rendering.  Rendering has stopped.";
          widget.showErrorPanel(title, undefined, error);
        }
      }
    } else {
      widget._renderLoopRunning = false;
    }
  }

  requestAnimationFrame(render);
}

function configurePixelRatio(widget) {
  var pixelRatio = widget._useBrowserRecommendedResolution
    ? 1.0
    : window.devicePixelRatio;
  pixelRatio *= widget._resolutionScale;
  if (defined(widget._scene)) {
    widget._scene.pixelRatio = pixelRatio;
  }

  return pixelRatio;
}

function configureCanvasSize(widget) {
  var canvas = widget._canvas;
  var width = canvas.clientWidth;
  var height = canvas.clientHeight;
  var pixelRatio = configurePixelRatio(widget);

  widget._canvasClientWidth = width;
  widget._canvasClientHeight = height;

  width *= pixelRatio;
  height *= pixelRatio;

  canvas.width = width;
  canvas.height = height;

  widget._canRender = width !== 0 && height !== 0;
  widget._lastDevicePixelRatio = window.devicePixelRatio;
}

function configureCameraFrustum(widget) {
  var canvas = widget._canvas;
  var width = canvas.width;
  var height = canvas.height;
  if (width !== 0 && height !== 0) {
    var frustum = widget._scene.camera.frustum;
    if (defined(frustum.aspectRatio)) {
      frustum.aspectRatio = width / height;
    } else {
      frustum.top = frustum.right * (height / width);
      frustum.bottom = -frustum.top;
    }
  }
}

/**
 * A widget containing a Cesium scene.
 *
 * @alias CesiumWidget
 * @constructor
 *
 * @param {Element|String} container The DOM element or ID that will contain the widget.
 * @param {Object} [options] Object with the following properties:
 * @param {Clock} [options.clock=new Clock()] The clock to use to control current time.
 * @param {ImageryProvider | false} [options.imageryProvider=createWorldImagery()] The imagery provider to serve as the base layer. If set to <code>false</code>, no imagery provider will be added.
 * @param {TerrainProvider} [options.terrainProvider=new EllipsoidTerrainProvider] The terrain provider.
 * @param {SkyBox| false} [options.skyBox] The skybox used to render the stars.  When <code>undefined</code>, the default stars are used. If set to <code>false</code>, no skyBox, Sun, or Moon will be added.
 * @param {SkyAtmosphere | false} [options.skyAtmosphere] Blue sky, and the glow around the Earth's limb.  Set to <code>false</code> to turn it off.
 * @param {SceneMode} [options.sceneMode=SceneMode.SCENE3D] The initial scene mode.
 * @param {Boolean} [options.scene3DOnly=false] When <code>true</code>, each geometry instance will only be rendered in 3D to save GPU memory.
 * @param {Boolean} [options.orderIndependentTranslucency=true] If true and the configuration supports it, use order independent translucency.
 * @param {MapProjection} [options.mapProjection=new GeographicProjection()] The map projection to use in 2D and Columbus View modes.
 * @param {Globe | false} [options.globe=new Globe(mapProjection.ellipsoid)] The globe to use in the scene.  If set to <code>false</code>, no globe will be added.
 * @param {Boolean} [options.useDefaultRenderLoop=true] True if this widget should control the render loop, false otherwise.
 * @param {Boolean} [options.useBrowserRecommendedResolution=true] If true, render at the browser's recommended resolution and ignore <code>window.devicePixelRatio</code>.
 * @param {Number} [options.targetFrameRate] The target frame rate when using the default render loop.
 * @param {Boolean} [options.showRenderLoopErrors=true] If true, this widget will automatically display an HTML panel to the user containing the error, if a render loop error occurs.
 * @param {Object} [options.contextOptions] Context and WebGL creation properties corresponding to <code>options</code> passed to {@link Scene}.
 * @param {Element|String} [options.creditContainer] The DOM element or ID that will contain the {@link CreditDisplay}.  If not specified, the credits are added
 *        to the bottom of the widget itself.
 * @param {Element|String} [options.creditViewport] The DOM element or ID that will contain the credit pop up created by the {@link CreditDisplay}.  If not specified, it will appear over the widget itself.
 * @param {Number} [options.terrainExaggeration=1.0] A scalar used to exaggerate the terrain. Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
 * @param {Boolean} [options.shadows=false] Determines if shadows are cast by light sources.
 * @param {ShadowMode} [options.terrainShadows=ShadowMode.RECEIVE_ONLY] Determines if the terrain casts or receives shadows from light sources.
 * @param {MapMode2D} [options.mapMode2D=MapMode2D.INFINITE_SCROLL] Determines if the 2D map is rotatable or can be scrolled infinitely in the horizontal direction.
 * @param {Boolean} [options.requestRenderMode=false] If true, rendering a frame will only occur when needed as determined by changes within the scene. Enabling improves performance of the application, but requires using {@link Scene#requestRender} to render a new frame explicitly in this mode. This will be necessary in many cases after making changes to the scene in other parts of the API. See {@link https://cesium.com/blog/2018/01/24/cesium-scene-rendering-performance/|Improving Performance with Explicit Rendering}.
 * @param {Number} [options.maximumRenderTimeChange=0.0] If requestRenderMode is true, this value defines the maximum change in simulation time allowed before a render is requested. See {@link https://cesium.com/blog/2018/01/24/cesium-scene-rendering-performance/|Improving Performance with Explicit Rendering}.
 *
 * @exception {DeveloperError} Element with id "container" does not exist in the document.
 *
 * @demo {@link https://sandcastle.cesium.com/index.html?src=Cesium%20Widget.html|Cesium Sandcastle Cesium Widget Demo}
 *
 * @example
 * // For each example, include a link to CesiumWidget.css stylesheet in HTML head,
 * // and in the body, include: <div id="cesiumContainer"></div>
 *
 * //Widget with no terrain and default Bing Maps imagery provider.
 * var widget = new Cesium.CesiumWidget('cesiumContainer');
 *
 * //Widget with ion imagery and Cesium World Terrain.
 * var widget = new Cesium.CesiumWidget('cesiumContainer', {
 *     imageryProvider : Cesium.createWorldImagery(),
 *     terrainProvider : Cesium.createWorldTerrain(),
 *     skyBox : new Cesium.SkyBox({
 *         sources : {
 *           positiveX : 'stars/TychoSkymapII.t3_08192x04096_80_px.jpg',
 *           negativeX : 'stars/TychoSkymapII.t3_08192x04096_80_mx.jpg',
 *           positiveY : 'stars/TychoSkymapII.t3_08192x04096_80_py.jpg',
 *           negativeY : 'stars/TychoSkymapII.t3_08192x04096_80_my.jpg',
 *           positiveZ : 'stars/TychoSkymapII.t3_08192x04096_80_pz.jpg',
 *           negativeZ : 'stars/TychoSkymapII.t3_08192x04096_80_mz.jpg'
 *         }
 *     }),
 *     // Show Columbus View map with Web Mercator projection
 *     sceneMode : Cesium.SceneMode.COLUMBUS_VIEW,
 *     mapProjection : new Cesium.WebMercatorProjection()
 * });
 */
function CesiumWidget(container, options) {
  //>>includeStart('debug', pragmas.debug);
  if (!defined(container)) {
    throw new DeveloperError("container is required.");
  }
  //>>includeEnd('debug');

  container = getElement(container);

  options = defaultValue(options, defaultValue.EMPTY_OBJECT);

  //Configure the widget DOM elements
  var element = document.createElement("div");
  element.className = "cesium-widget";
  container.appendChild(element);

  var canvas = document.createElement("canvas");
  var supportsImageRenderingPixelated = FeatureDetection.supportsImageRenderingPixelated();
  this._supportsImageRenderingPixelated = supportsImageRenderingPixelated;
  if (supportsImageRenderingPixelated) {
    canvas.style.imageRendering = FeatureDetection.imageRenderingValue();
  }

  canvas.oncontextmenu = function () {
    return false;
  };
  canvas.onselectstart = function () {
    return false;
  };

  // Interacting with a canvas does not automatically blur the previously focused element.
  // This leads to unexpected interaction if the last element was an input field.
  // For example, clicking the mouse wheel could lead to the value in  the field changing
  // unexpectedly. The solution is to blur whatever has focus as soon as canvas interaction begins.
  function blurActiveElement() {
    if (canvas !== canvas.ownerDocument.activeElement) {
      canvas.ownerDocument.activeElement.blur();
    }
  }
  canvas.addEventListener("mousedown", blurActiveElement);
  canvas.addEventListener("pointerdown", blurActiveElement);

  element.appendChild(canvas);

  var innerCreditContainer = document.createElement("div");
  innerCreditContainer.className = "cesium-widget-credits";

  var creditContainer = defined(options.creditContainer)
    ? getElement(options.creditContainer)
    : element;
  creditContainer.appendChild(innerCreditContainer);

  var creditViewport = defined(options.creditViewport)
    ? getElement(options.creditViewport)
    : element;

  var showRenderLoopErrors = defaultValue(options.showRenderLoopErrors, true);

  var useBrowserRecommendedResolution = defaultValue(
    options.useBrowserRecommendedResolution,
    true
  );

  this._element = element;
  this._container = container;
  this._canvas = canvas;
  this._canvasClientWidth = 0;
  this._canvasClientHeight = 0;
  this._lastDevicePixelRatio = 0;
  this._creditViewport = creditViewport;
  this._creditContainer = creditContainer;
  this._innerCreditContainer = innerCreditContainer;
  this._canRender = false;
  this._renderLoopRunning = false;
  this._showRenderLoopErrors = showRenderLoopErrors;
  this._resolutionScale = 1.0;
  this._useBrowserRecommendedResolution = useBrowserRecommendedResolution;
  this._forceResize = false;
  this._clock = defined(options.clock) ? options.clock : new Clock();

  configureCanvasSize(this);

  try {
    var scene = new Scene({
      canvas: canvas,
      contextOptions: options.contextOptions,
      creditContainer: innerCreditContainer,
      creditViewport: creditViewport,
      mapProjection: options.mapProjection,
      orderIndependentTranslucency: options.orderIndependentTranslucency,
      scene3DOnly: defaultValue(options.scene3DOnly, false),
      terrainExaggeration: options.terrainExaggeration,
      shadows: options.shadows,
      mapMode2D: options.mapMode2D,
      requestRenderMode: options.requestRenderMode,
      maximumRenderTimeChange: options.maximumRenderTimeChange,
    });
    this._scene = scene;

    scene.camera.constrainedAxis = Cartesian3.UNIT_Z;

    configurePixelRatio(this);
    configureCameraFrustum(this);

    var ellipsoid = defaultValue(
      scene.mapProjection.ellipsoid,
      Ellipsoid.WGS84
    );

    var globe = options.globe;
    if (!defined(globe)) {
      globe = new Globe(ellipsoid);
    }
    if (globe !== false) {
      scene.globe = globe;
      scene.globe.shadows = defaultValue(
        options.terrainShadows,
        ShadowMode.RECEIVE_ONLY
      );
    }

    var skyBox = options.skyBox;
    if (!defined(skyBox)) {
      skyBox = new SkyBox({
        sources: {
          positiveX: getDefaultSkyBoxUrl("px"),
          negativeX: getDefaultSkyBoxUrl("mx"),
          positiveY: getDefaultSkyBoxUrl("py"),
          negativeY: getDefaultSkyBoxUrl("my"),
          positiveZ: getDefaultSkyBoxUrl("pz"),
          negativeZ: getDefaultSkyBoxUrl("mz"),
        },
      });
    }
    if (skyBox !== false) {
      scene.skyBox = skyBox;
      scene.sun = new Sun();
      scene.moon = new Moon();
    }

    // Blue sky, and the glow around the Earth's limb.
    var skyAtmosphere = options.skyAtmosphere;
    if (!defined(skyAtmosphere)) {
      skyAtmosphere = new SkyAtmosphere(ellipsoid);
    }
    if (skyAtmosphere !== false) {
      scene.skyAtmosphere = skyAtmosphere;
    }

    //Set the base imagery layer
    var imageryProvider =
      options.globe === false ? false : options.imageryProvider;
    if (!defined(imageryProvider)) {
      imageryProvider = createWorldImagery();
    }

    if (imageryProvider !== false) {
      scene.imageryLayers.addImageryProvider(imageryProvider);
    }

    //Set the terrain provider if one is provided.
    if (defined(options.terrainProvider) && options.globe !== false) {
      scene.terrainProvider = options.terrainProvider;
    }

    this._screenSpaceEventHandler = new ScreenSpaceEventHandler(canvas);

    if (defined(options.sceneMode)) {
      if (options.sceneMode === SceneMode.SCENE2D) {
        this._scene.morphTo2D(0);
      }
      if (options.sceneMode === SceneMode.COLUMBUS_VIEW) {
        this._scene.morphToColumbusView(0);
      }
    }

    this._useDefaultRenderLoop = undefined;
    this.useDefaultRenderLoop = defaultValue(
      options.useDefaultRenderLoop,
      true
    );

    this._targetFrameRate = undefined;
    this.targetFrameRate = options.targetFrameRate;

    var that = this;
    this._onRenderError = function (scene, error) {
      that._useDefaultRenderLoop = false;
      that._renderLoopRunning = false;
      if (that._showRenderLoopErrors) {
        var title =
          "An error occurred while rendering.  Rendering has stopped.";
        that.showErrorPanel(title, undefined, error);
      }
    };
    scene.renderError.addEventListener(this._onRenderError);
  } catch (error) {
    if (showRenderLoopErrors) {
      var title = "Error constructing CesiumWidget.";
      var message =
        'Visit <a href="http://get.webgl.org">http://get.webgl.org</a> to verify that your web browser and hardware support WebGL.  Consider trying a different web browser or updating your video drivers.  Detailed error information is below:';
      this.showErrorPanel(title, message, error);
    }
    throw error;
  }
}

Object.defineProperties(CesiumWidget.prototype, {
  /**
   * Gets the parent container.
   * @memberof CesiumWidget.prototype
   *
   * @type {Element}
   * @readonly
   */
  container: {
    get: function () {
      return this._container;
    },
  },

  /**
   * Gets the canvas.
   * @memberof CesiumWidget.prototype
   *
   * @type {HTMLCanvasElement}
   * @readonly
   */
  canvas: {
    get: function () {
      return this._canvas;
    },
  },

  /**
   * Gets the credit container.
   * @memberof CesiumWidget.prototype
   *
   * @type {Element}
   * @readonly
   */
  creditContainer: {
    get: function () {
      return this._creditContainer;
    },
  },

  /**
   * Gets the credit viewport
   * @memberof CesiumWidget.prototype
   *
   * @type {Element}
   * @readonly
   */
  creditViewport: {
    get: function () {
      return this._creditViewport;
    },
  },

  /**
   * Gets the scene.
   * @memberof CesiumWidget.prototype
   *
   * @type {Scene}
   * @readonly
   */
  scene: {
    get: function () {
      return this._scene;
    },
  },

  /**
   * Gets the collection of image layers that will be rendered on the globe.
   * @memberof CesiumWidget.prototype
   *
   * @type {ImageryLayerCollection}
   * @readonly
   */
  imageryLayers: {
    get: function () {
      return this._scene.imageryLayers;
    },
  },

  /**
   * The terrain provider providing surface geometry for the globe.
   * @memberof CesiumWidget.prototype
   *
   * @type {TerrainProvider}
   */
  terrainProvider: {
    get: function () {
      return this._scene.terrainProvider;
    },
    set: function (terrainProvider) {
      this._scene.terrainProvider = terrainProvider;
    },
  },

  /**
   * Gets the camera.
   * @memberof CesiumWidget.prototype
   *
   * @type {Camera}
   * @readonly
   */
  camera: {
    get: function () {
      return this._scene.camera;
    },
  },

  /**
   * Gets the clock.
   * @memberof CesiumWidget.prototype
   *
   * @type {Clock}
   * @readonly
   */
  clock: {
    get: function () {
      return this._clock;
    },
  },

  /**
   * Gets the screen space event handler.
   * @memberof CesiumWidget.prototype
   *
   * @type {ScreenSpaceEventHandler}
   * @readonly
   */
  screenSpaceEventHandler: {
    get: function () {
      return this._screenSpaceEventHandler;
    },
  },

  /**
   * Gets or sets the target frame rate of the widget when <code>useDefaultRenderLoop</code>
   * is true. If undefined, the browser's {@link requestAnimationFrame} implementation
   * determines the frame rate.  If defined, this value must be greater than 0.  A value higher
   * than the underlying requestAnimationFrame implementation will have no effect.
   * @memberof CesiumWidget.prototype
   *
   * @type {Number}
   */
  targetFrameRate: {
    get: function () {
      return this._targetFrameRate;
    },
    set: function (value) {
      //>>includeStart('debug', pragmas.debug);
      if (value <= 0) {
        throw new DeveloperError(
          "targetFrameRate must be greater than 0, or undefined."
        );
      }
      //>>includeEnd('debug');
      this._targetFrameRate = value;
    },
  },

  /**
   * Gets or sets whether or not this widget should control the render loop.
   * If set to true the widget will use {@link requestAnimationFrame} to
   * perform rendering and resizing of the widget, as well as drive the
   * simulation clock. If set to false, you must manually call the
   * <code>resize</code>, <code>render</code> methods as part of a custom
   * render loop.  If an error occurs during rendering, {@link Scene}'s
   * <code>renderError</code> event will be raised and this property
   * will be set to false.  It must be set back to true to continue rendering
   * after the error.
   * @memberof CesiumWidget.prototype
   *
   * @type {Boolean}
   */
  useDefaultRenderLoop: {
    get: function () {
      return this._useDefaultRenderLoop;
    },
    set: function (value) {
      if (this._useDefaultRenderLoop !== value) {
        this._useDefaultRenderLoop = value;
        if (value && !this._renderLoopRunning) {
          startRenderLoop(this);
        }
      }
    },
  },

  /**
   * Gets or sets a scaling factor for rendering resolution.  Values less than 1.0 can improve
   * performance on less powerful devices while values greater than 1.0 will render at a higher
   * resolution and then scale down, resulting in improved visual fidelity.
   * For example, if the widget is laid out at a size of 640x480, setting this value to 0.5
   * will cause the scene to be rendered at 320x240 and then scaled up while setting
   * it to 2.0 will cause the scene to be rendered at 1280x960 and then scaled down.
   * @memberof CesiumWidget.prototype
   *
   * @type {Number}
   * @default 1.0
   */
  resolutionScale: {
    get: function () {
      return this._resolutionScale;
    },
    set: function (value) {
      //>>includeStart('debug', pragmas.debug);
      if (value <= 0) {
        throw new DeveloperError("resolutionScale must be greater than 0.");
      }
      //>>includeEnd('debug');
      if (this._resolutionScale !== value) {
        this._resolutionScale = value;
        this._forceResize = true;
      }
    },
  },

  /**
   * Boolean flag indicating if the browser's recommended resolution is used.
   * If true, the browser's device pixel ratio is ignored and 1.0 is used instead,
   * effectively rendering based on CSS pixels instead of device pixels. This can improve
   * performance on less powerful devices that have high pixel density. When false, rendering
   * will be in device pixels. {@link CesiumWidget#resolutionScale} will still take effect whether
   * this flag is true or false.
   * @memberof CesiumWidget.prototype
   *
   * @type {Boolean}
   * @default true
   */
  useBrowserRecommendedResolution: {
    get: function () {
      return this._useBrowserRecommendedResolution;
    },
    set: function (value) {
      if (this._useBrowserRecommendedResolution !== value) {
        this._useBrowserRecommendedResolution = value;
        this._forceResize = true;
      }
    },
  },
});

/**
 * Show an error panel to the user containing a title and a longer error message,
 * which can be dismissed using an OK button.  This panel is displayed automatically
 * when a render loop error occurs, if showRenderLoopErrors was not false when the
 * widget was constructed.
 *
 * @param {String} title The title to be displayed on the error panel.  This string is interpreted as text.
 * @param {String} [message] A helpful, user-facing message to display prior to the detailed error information.  This string is interpreted as HTML.
 * @param {String} [error] The error to be displayed on the error panel.  This string is formatted using {@link formatError} and then displayed as text.
 */
CesiumWidget.prototype.showErrorPanel = function (title, message, error) {
  var element = this._element;
  var overlay = document.createElement("div");
  overlay.className = "cesium-widget-errorPanel";

  var content = document.createElement("div");
  content.className = "cesium-widget-errorPanel-content";
  overlay.appendChild(content);

  var errorHeader = document.createElement("div");
  errorHeader.className = "cesium-widget-errorPanel-header";
  errorHeader.appendChild(document.createTextNode(title));
  content.appendChild(errorHeader);

  var errorPanelScroller = document.createElement("div");
  errorPanelScroller.className = "cesium-widget-errorPanel-scroll";
  content.appendChild(errorPanelScroller);
  function resizeCallback() {
    errorPanelScroller.style.maxHeight =
      Math.max(Math.round(element.clientHeight * 0.9 - 100), 30) + "px";
  }
  resizeCallback();
  if (defined(window.addEventListener)) {
    window.addEventListener("resize", resizeCallback, false);
  }

  var hasMessage = defined(message);
  var hasError = defined(error);

  if (hasMessage || hasError) {
    var errorMessage = document.createElement("div");
    errorMessage.className = "cesium-widget-errorPanel-message";
    errorPanelScroller.appendChild(errorMessage);

    if (hasError) {
      var errorDetails = formatError(error);
      if (!hasMessage) {
        if (typeof error === "string") {
          error = new Error(error);
        }

        message = formatError({
          name: error.name,
          message: error.message,
        });
        errorDetails = error.stack;
      }

      //IE8 does not have a console object unless the dev tools are open.
      if (typeof console !== "undefined") {
        console.error(title + "\n" + message + "\n" + errorDetails);
      }

      var errorMessageDetails = document.createElement("div");
      errorMessageDetails.className =
        "cesium-widget-errorPanel-message-details collapsed";

      var moreDetails = document.createElement("span");
      moreDetails.className = "cesium-widget-errorPanel-more-details";
      moreDetails.appendChild(document.createTextNode("See more..."));
      errorMessageDetails.appendChild(moreDetails);

      errorMessageDetails.onclick = function (e) {
        errorMessageDetails.removeChild(moreDetails);
        errorMessageDetails.appendChild(document.createTextNode(errorDetails));
        errorMessageDetails.className =
          "cesium-widget-errorPanel-message-details";
        content.className = "cesium-widget-errorPanel-content expanded";
        errorMessageDetails.onclick = undefined;
      };

      errorPanelScroller.appendChild(errorMessageDetails);
    }

    errorMessage.innerHTML = "<p>" + message + "</p>";
  }

  var buttonPanel = document.createElement("div");
  buttonPanel.className = "cesium-widget-errorPanel-buttonPanel";
  content.appendChild(buttonPanel);

  var okButton = document.createElement("button");
  okButton.setAttribute("type", "button");
  okButton.className = "cesium-button";
  okButton.appendChild(document.createTextNode("OK"));
  okButton.onclick = function () {
    if (defined(resizeCallback) && defined(window.removeEventListener)) {
      window.removeEventListener("resize", resizeCallback, false);
    }
    element.removeChild(overlay);
  };

  buttonPanel.appendChild(okButton);

  element.appendChild(overlay);
};

/**
 * @returns {Boolean} true if the object has been destroyed, false otherwise.
 */
CesiumWidget.prototype.isDestroyed = function () {
  return false;
};

/**
 * Destroys the widget.  Should be called if permanently
 * removing the widget from layout.
 */
CesiumWidget.prototype.destroy = function () {
  if (defined(this._scene)) {
    this._scene.renderError.removeEventListener(this._onRenderError);
    this._scene = this._scene.destroy();
  }
  this._container.removeChild(this._element);
  this._creditContainer.removeChild(this._innerCreditContainer);
  destroyObject(this);
};

/**
 * Updates the canvas size, camera aspect ratio, and viewport size.
 * This function is called automatically as needed unless
 * <code>useDefaultRenderLoop</code> is set to false.
 */
CesiumWidget.prototype.resize = function () {
  var canvas = this._canvas;
  if (
    !this._forceResize &&
    this._canvasClientWidth === canvas.clientWidth &&
    this._canvasClientHeight === canvas.clientHeight &&
    this._lastDevicePixelRatio === window.devicePixelRatio
  ) {
    return;
  }
  this._forceResize = false;

  configureCanvasSize(this);
  configureCameraFrustum(this);

  this._scene.requestRender();
};

/**
 * Renders the scene.  This function is called automatically
 * unless <code>useDefaultRenderLoop</code> is set to false;
 */
CesiumWidget.prototype.render = function () {
  if (this._canRender) {
    this._scene.initializeFrame();
    var currentTime = this._clock.tick();
    this._scene.render(currentTime);
  } else {
    this._clock.tick();
  }
};
export default CesiumWidget;