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casic-smartcity-well-front / static / Cesium / Workers / PolylinePipeline-489d0ce2.js
[wangxitong] on 8 Jul 2021 19 KB mars3d总览
/* This file is automatically rebuilt by the Cesium build process. */
define(['exports', './Cartesian2-ea36f114', './when-9f8cafad', './Check-c23b5bd5', './EllipsoidGeodesic-d513d32d', './EllipsoidRhumbLine-992a2129', './IntersectionTests-b2d4b64d', './Math-cf2f57e0', './Transforms-0a60c469', './Plane-ed60195c'], function (exports, Cartesian2, when, Check, EllipsoidGeodesic, EllipsoidRhumbLine, IntersectionTests, _Math, Transforms, Plane) { 'use strict';

  /**
   * @private
   */
  var PolylinePipeline = {};

  PolylinePipeline.numberOfPoints = function (p0, p1, minDistance) {
    var distance = Cartesian2.Cartesian3.distance(p0, p1);
    return Math.ceil(distance / minDistance);
  };

  PolylinePipeline.numberOfPointsRhumbLine = function (p0, p1, granularity) {
    var radiansDistanceSquared =
      Math.pow(p0.longitude - p1.longitude, 2) +
      Math.pow(p0.latitude - p1.latitude, 2);

    return Math.max(
      1,
      Math.ceil(Math.sqrt(radiansDistanceSquared / (granularity * granularity)))
    );
  };

  var cartoScratch = new Cartesian2.Cartographic();
  PolylinePipeline.extractHeights = function (positions, ellipsoid) {
    var length = positions.length;
    var heights = new Array(length);
    for (var i = 0; i < length; i++) {
      var p = positions[i];
      heights[i] = ellipsoid.cartesianToCartographic(p, cartoScratch).height;
    }
    return heights;
  };

  var wrapLongitudeInversMatrix = new Transforms.Matrix4();
  var wrapLongitudeOrigin = new Cartesian2.Cartesian3();
  var wrapLongitudeXZNormal = new Cartesian2.Cartesian3();
  var wrapLongitudeXZPlane = new Plane.Plane(Cartesian2.Cartesian3.UNIT_X, 0.0);
  var wrapLongitudeYZNormal = new Cartesian2.Cartesian3();
  var wrapLongitudeYZPlane = new Plane.Plane(Cartesian2.Cartesian3.UNIT_X, 0.0);
  var wrapLongitudeIntersection = new Cartesian2.Cartesian3();
  var wrapLongitudeOffset = new Cartesian2.Cartesian3();

  var subdivideHeightsScratchArray = [];

  function subdivideHeights(numPoints, h0, h1) {
    var heights = subdivideHeightsScratchArray;
    heights.length = numPoints;

    var i;
    if (h0 === h1) {
      for (i = 0; i < numPoints; i++) {
        heights[i] = h0;
      }
      return heights;
    }

    var dHeight = h1 - h0;
    var heightPerVertex = dHeight / numPoints;

    for (i = 0; i < numPoints; i++) {
      var h = h0 + i * heightPerVertex;
      heights[i] = h;
    }

    return heights;
  }

  var carto1 = new Cartesian2.Cartographic();
  var carto2 = new Cartesian2.Cartographic();
  var cartesian = new Cartesian2.Cartesian3();
  var scaleFirst = new Cartesian2.Cartesian3();
  var scaleLast = new Cartesian2.Cartesian3();
  var ellipsoidGeodesic = new EllipsoidGeodesic.EllipsoidGeodesic();
  var ellipsoidRhumb = new EllipsoidRhumbLine.EllipsoidRhumbLine();

  //Returns subdivided line scaled to ellipsoid surface starting at p1 and ending at p2.
  //Result includes p1, but not include p2.  This function is called for a sequence of line segments,
  //and this prevents duplication of end point.
  function generateCartesianArc(
    p0,
    p1,
    minDistance,
    ellipsoid,
    h0,
    h1,
    array,
    offset
  ) {
    var first = ellipsoid.scaleToGeodeticSurface(p0, scaleFirst);
    var last = ellipsoid.scaleToGeodeticSurface(p1, scaleLast);
    var numPoints = PolylinePipeline.numberOfPoints(p0, p1, minDistance);
    var start = ellipsoid.cartesianToCartographic(first, carto1);
    var end = ellipsoid.cartesianToCartographic(last, carto2);
    var heights = subdivideHeights(numPoints, h0, h1);

    ellipsoidGeodesic.setEndPoints(start, end);
    var surfaceDistanceBetweenPoints =
      ellipsoidGeodesic.surfaceDistance / numPoints;

    var index = offset;
    start.height = h0;
    var cart = ellipsoid.cartographicToCartesian(start, cartesian);
    Cartesian2.Cartesian3.pack(cart, array, index);
    index += 3;

    for (var i = 1; i < numPoints; i++) {
      var carto = ellipsoidGeodesic.interpolateUsingSurfaceDistance(
        i * surfaceDistanceBetweenPoints,
        carto2
      );
      carto.height = heights[i];
      cart = ellipsoid.cartographicToCartesian(carto, cartesian);
      Cartesian2.Cartesian3.pack(cart, array, index);
      index += 3;
    }

    return index;
  }

  //Returns subdivided line scaled to ellipsoid surface starting at p1 and ending at p2.
  //Result includes p1, but not include p2.  This function is called for a sequence of line segments,
  //and this prevents duplication of end point.
  function generateCartesianRhumbArc(
    p0,
    p1,
    granularity,
    ellipsoid,
    h0,
    h1,
    array,
    offset
  ) {
    var start = ellipsoid.cartesianToCartographic(p0, carto1);
    var end = ellipsoid.cartesianToCartographic(p1, carto2);
    var numPoints = PolylinePipeline.numberOfPointsRhumbLine(
      start,
      end,
      granularity
    );
    start.height = 0.0;
    end.height = 0.0;
    var heights = subdivideHeights(numPoints, h0, h1);

    if (!ellipsoidRhumb.ellipsoid.equals(ellipsoid)) {
      ellipsoidRhumb = new EllipsoidRhumbLine.EllipsoidRhumbLine(undefined, undefined, ellipsoid);
    }
    ellipsoidRhumb.setEndPoints(start, end);
    var surfaceDistanceBetweenPoints = ellipsoidRhumb.surfaceDistance / numPoints;

    var index = offset;
    start.height = h0;
    var cart = ellipsoid.cartographicToCartesian(start, cartesian);
    Cartesian2.Cartesian3.pack(cart, array, index);
    index += 3;

    for (var i = 1; i < numPoints; i++) {
      var carto = ellipsoidRhumb.interpolateUsingSurfaceDistance(
        i * surfaceDistanceBetweenPoints,
        carto2
      );
      carto.height = heights[i];
      cart = ellipsoid.cartographicToCartesian(carto, cartesian);
      Cartesian2.Cartesian3.pack(cart, array, index);
      index += 3;
    }

    return index;
  }

  /**
   * Breaks a {@link Polyline} into segments such that it does not cross the &plusmn;180 degree meridian of an ellipsoid.
   *
   * @param {Cartesian3[]} positions The polyline's Cartesian positions.
   * @param {Matrix4} [modelMatrix=Matrix4.IDENTITY] The polyline's model matrix. Assumed to be an affine
   * transformation matrix, where the upper left 3x3 elements are a rotation matrix, and
   * the upper three elements in the fourth column are the translation.  The bottom row is assumed to be [0, 0, 0, 1].
   * The matrix is not verified to be in the proper form.
   * @returns {Object} An object with a <code>positions</code> property that is an array of positions and a
   * <code>segments</code> property.
   *
   *
   * @example
   * var polylines = new Cesium.PolylineCollection();
   * var polyline = polylines.add(...);
   * var positions = polyline.positions;
   * var modelMatrix = polylines.modelMatrix;
   * var segments = Cesium.PolylinePipeline.wrapLongitude(positions, modelMatrix);
   *
   * @see PolygonPipeline.wrapLongitude
   * @see Polyline
   * @see PolylineCollection
   */
  PolylinePipeline.wrapLongitude = function (positions, modelMatrix) {
    var cartesians = [];
    var segments = [];

    if (when.defined(positions) && positions.length > 0) {
      modelMatrix = when.defaultValue(modelMatrix, Transforms.Matrix4.IDENTITY);
      var inverseModelMatrix = Transforms.Matrix4.inverseTransformation(
        modelMatrix,
        wrapLongitudeInversMatrix
      );

      var origin = Transforms.Matrix4.multiplyByPoint(
        inverseModelMatrix,
        Cartesian2.Cartesian3.ZERO,
        wrapLongitudeOrigin
      );
      var xzNormal = Cartesian2.Cartesian3.normalize(
        Transforms.Matrix4.multiplyByPointAsVector(
          inverseModelMatrix,
          Cartesian2.Cartesian3.UNIT_Y,
          wrapLongitudeXZNormal
        ),
        wrapLongitudeXZNormal
      );
      var xzPlane = Plane.Plane.fromPointNormal(origin, xzNormal, wrapLongitudeXZPlane);
      var yzNormal = Cartesian2.Cartesian3.normalize(
        Transforms.Matrix4.multiplyByPointAsVector(
          inverseModelMatrix,
          Cartesian2.Cartesian3.UNIT_X,
          wrapLongitudeYZNormal
        ),
        wrapLongitudeYZNormal
      );
      var yzPlane = Plane.Plane.fromPointNormal(origin, yzNormal, wrapLongitudeYZPlane);

      var count = 1;
      cartesians.push(Cartesian2.Cartesian3.clone(positions[0]));
      var prev = cartesians[0];

      var length = positions.length;
      for (var i = 1; i < length; ++i) {
        var cur = positions[i];

        // intersects the IDL if either endpoint is on the negative side of the yz-plane
        if (
          Plane.Plane.getPointDistance(yzPlane, prev) < 0.0 ||
          Plane.Plane.getPointDistance(yzPlane, cur) < 0.0
        ) {
          // and intersects the xz-plane
          var intersection = IntersectionTests.IntersectionTests.lineSegmentPlane(
            prev,
            cur,
            xzPlane,
            wrapLongitudeIntersection
          );
          if (when.defined(intersection)) {
            // move point on the xz-plane slightly away from the plane
            var offset = Cartesian2.Cartesian3.multiplyByScalar(
              xzNormal,
              5.0e-9,
              wrapLongitudeOffset
            );
            if (Plane.Plane.getPointDistance(xzPlane, prev) < 0.0) {
              Cartesian2.Cartesian3.negate(offset, offset);
            }

            cartesians.push(
              Cartesian2.Cartesian3.add(intersection, offset, new Cartesian2.Cartesian3())
            );
            segments.push(count + 1);

            Cartesian2.Cartesian3.negate(offset, offset);
            cartesians.push(
              Cartesian2.Cartesian3.add(intersection, offset, new Cartesian2.Cartesian3())
            );
            count = 1;
          }
        }

        cartesians.push(Cartesian2.Cartesian3.clone(positions[i]));
        count++;

        prev = cur;
      }

      segments.push(count);
    }

    return {
      positions: cartesians,
      lengths: segments,
    };
  };

  /**
   * Subdivides polyline and raises all points to the specified height.  Returns an array of numbers to represent the positions.
   * @param {Object} options Object with the following properties:
   * @param {Cartesian3[]} options.positions The array of type {Cartesian3} representing positions.
   * @param {Number|Number[]} [options.height=0.0] A number or array of numbers representing the heights of each position.
   * @param {Number} [options.granularity = CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
   * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the positions lie.
   * @returns {Number[]} A new array of positions of type {Number} that have been subdivided and raised to the surface of the ellipsoid.
   *
   * @example
   * var positions = Cesium.Cartesian3.fromDegreesArray([
   *   -105.0, 40.0,
   *   -100.0, 38.0,
   *   -105.0, 35.0,
   *   -100.0, 32.0
   * ]);
   * var surfacePositions = Cesium.PolylinePipeline.generateArc({
   *   positons: positions
   * });
   */
  PolylinePipeline.generateArc = function (options) {
    if (!when.defined(options)) {
      options = {};
    }
    var positions = options.positions;
    //>>includeStart('debug', pragmas.debug);
    if (!when.defined(positions)) {
      throw new Check.DeveloperError("options.positions is required.");
    }
    //>>includeEnd('debug');

    var length = positions.length;
    var ellipsoid = when.defaultValue(options.ellipsoid, Cartesian2.Ellipsoid.WGS84);
    var height = when.defaultValue(options.height, 0);
    var hasHeightArray = Array.isArray(height);

    if (length < 1) {
      return [];
    } else if (length === 1) {
      var p = ellipsoid.scaleToGeodeticSurface(positions[0], scaleFirst);
      height = hasHeightArray ? height[0] : height;
      if (height !== 0) {
        var n = ellipsoid.geodeticSurfaceNormal(p, cartesian);
        Cartesian2.Cartesian3.multiplyByScalar(n, height, n);
        Cartesian2.Cartesian3.add(p, n, p);
      }

      return [p.x, p.y, p.z];
    }

    var minDistance = options.minDistance;
    if (!when.defined(minDistance)) {
      var granularity = when.defaultValue(
        options.granularity,
        _Math.CesiumMath.RADIANS_PER_DEGREE
      );
      minDistance = _Math.CesiumMath.chordLength(granularity, ellipsoid.maximumRadius);
    }

    var numPoints = 0;
    var i;

    for (i = 0; i < length - 1; i++) {
      numPoints += PolylinePipeline.numberOfPoints(
        positions[i],
        positions[i + 1],
        minDistance
      );
    }

    var arrayLength = (numPoints + 1) * 3;
    var newPositions = new Array(arrayLength);
    var offset = 0;

    for (i = 0; i < length - 1; i++) {
      var p0 = positions[i];
      var p1 = positions[i + 1];

      var h0 = hasHeightArray ? height[i] : height;
      var h1 = hasHeightArray ? height[i + 1] : height;

      offset = generateCartesianArc(
        p0,
        p1,
        minDistance,
        ellipsoid,
        h0,
        h1,
        newPositions,
        offset
      );
    }

    subdivideHeightsScratchArray.length = 0;

    var lastPoint = positions[length - 1];
    var carto = ellipsoid.cartesianToCartographic(lastPoint, carto1);
    carto.height = hasHeightArray ? height[length - 1] : height;
    var cart = ellipsoid.cartographicToCartesian(carto, cartesian);
    Cartesian2.Cartesian3.pack(cart, newPositions, arrayLength - 3);

    return newPositions;
  };

  var scratchCartographic0 = new Cartesian2.Cartographic();
  var scratchCartographic1 = new Cartesian2.Cartographic();

  /**
   * Subdivides polyline and raises all points to the specified height using Rhumb lines.  Returns an array of numbers to represent the positions.
   * @param {Object} options Object with the following properties:
   * @param {Cartesian3[]} options.positions The array of type {Cartesian3} representing positions.
   * @param {Number|Number[]} [options.height=0.0] A number or array of numbers representing the heights of each position.
   * @param {Number} [options.granularity = CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
   * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the positions lie.
   * @returns {Number[]} A new array of positions of type {Number} that have been subdivided and raised to the surface of the ellipsoid.
   *
   * @example
   * var positions = Cesium.Cartesian3.fromDegreesArray([
   *   -105.0, 40.0,
   *   -100.0, 38.0,
   *   -105.0, 35.0,
   *   -100.0, 32.0
   * ]);
   * var surfacePositions = Cesium.PolylinePipeline.generateRhumbArc({
   *   positons: positions
   * });
   */
  PolylinePipeline.generateRhumbArc = function (options) {
    if (!when.defined(options)) {
      options = {};
    }
    var positions = options.positions;
    //>>includeStart('debug', pragmas.debug);
    if (!when.defined(positions)) {
      throw new Check.DeveloperError("options.positions is required.");
    }
    //>>includeEnd('debug');

    var length = positions.length;
    var ellipsoid = when.defaultValue(options.ellipsoid, Cartesian2.Ellipsoid.WGS84);
    var height = when.defaultValue(options.height, 0);
    var hasHeightArray = Array.isArray(height);

    if (length < 1) {
      return [];
    } else if (length === 1) {
      var p = ellipsoid.scaleToGeodeticSurface(positions[0], scaleFirst);
      height = hasHeightArray ? height[0] : height;
      if (height !== 0) {
        var n = ellipsoid.geodeticSurfaceNormal(p, cartesian);
        Cartesian2.Cartesian3.multiplyByScalar(n, height, n);
        Cartesian2.Cartesian3.add(p, n, p);
      }

      return [p.x, p.y, p.z];
    }

    var granularity = when.defaultValue(
      options.granularity,
      _Math.CesiumMath.RADIANS_PER_DEGREE
    );

    var numPoints = 0;
    var i;

    var c0 = ellipsoid.cartesianToCartographic(
      positions[0],
      scratchCartographic0
    );
    var c1;
    for (i = 0; i < length - 1; i++) {
      c1 = ellipsoid.cartesianToCartographic(
        positions[i + 1],
        scratchCartographic1
      );
      numPoints += PolylinePipeline.numberOfPointsRhumbLine(c0, c1, granularity);
      c0 = Cartesian2.Cartographic.clone(c1, scratchCartographic0);
    }

    var arrayLength = (numPoints + 1) * 3;
    var newPositions = new Array(arrayLength);
    var offset = 0;

    for (i = 0; i < length - 1; i++) {
      var p0 = positions[i];
      var p1 = positions[i + 1];

      var h0 = hasHeightArray ? height[i] : height;
      var h1 = hasHeightArray ? height[i + 1] : height;

      offset = generateCartesianRhumbArc(
        p0,
        p1,
        granularity,
        ellipsoid,
        h0,
        h1,
        newPositions,
        offset
      );
    }

    subdivideHeightsScratchArray.length = 0;

    var lastPoint = positions[length - 1];
    var carto = ellipsoid.cartesianToCartographic(lastPoint, carto1);
    carto.height = hasHeightArray ? height[length - 1] : height;
    var cart = ellipsoid.cartographicToCartesian(carto, cartesian);
    Cartesian2.Cartesian3.pack(cart, newPositions, arrayLength - 3);

    return newPositions;
  };

  /**
   * Subdivides polyline and raises all points to the specified height. Returns an array of new {Cartesian3} positions.
   * @param {Object} options Object with the following properties:
   * @param {Cartesian3[]} options.positions The array of type {Cartesian3} representing positions.
   * @param {Number|Number[]} [options.height=0.0] A number or array of numbers representing the heights of each position.
   * @param {Number} [options.granularity = CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
   * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the positions lie.
   * @returns {Cartesian3[]} A new array of cartesian3 positions that have been subdivided and raised to the surface of the ellipsoid.
   *
   * @example
   * var positions = Cesium.Cartesian3.fromDegreesArray([
   *   -105.0, 40.0,
   *   -100.0, 38.0,
   *   -105.0, 35.0,
   *   -100.0, 32.0
   * ]);
   * var surfacePositions = Cesium.PolylinePipeline.generateCartesianArc({
   *   positons: positions
   * });
   */
  PolylinePipeline.generateCartesianArc = function (options) {
    var numberArray = PolylinePipeline.generateArc(options);
    var size = numberArray.length / 3;
    var newPositions = new Array(size);
    for (var i = 0; i < size; i++) {
      newPositions[i] = Cartesian2.Cartesian3.unpack(numberArray, i * 3);
    }
    return newPositions;
  };

  /**
   * Subdivides polyline and raises all points to the specified height using Rhumb Lines. Returns an array of new {Cartesian3} positions.
   * @param {Object} options Object with the following properties:
   * @param {Cartesian3[]} options.positions The array of type {Cartesian3} representing positions.
   * @param {Number|Number[]} [options.height=0.0] A number or array of numbers representing the heights of each position.
   * @param {Number} [options.granularity = CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
   * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the positions lie.
   * @returns {Cartesian3[]} A new array of cartesian3 positions that have been subdivided and raised to the surface of the ellipsoid.
   *
   * @example
   * var positions = Cesium.Cartesian3.fromDegreesArray([
   *   -105.0, 40.0,
   *   -100.0, 38.0,
   *   -105.0, 35.0,
   *   -100.0, 32.0
   * ]);
   * var surfacePositions = Cesium.PolylinePipeline.generateCartesianRhumbArc({
   *   positons: positions
   * });
   */
  PolylinePipeline.generateCartesianRhumbArc = function (options) {
    var numberArray = PolylinePipeline.generateRhumbArc(options);
    var size = numberArray.length / 3;
    var newPositions = new Array(size);
    for (var i = 0; i < size; i++) {
      newPositions[i] = Cartesian2.Cartesian3.unpack(numberArray, i * 3);
    }
    return newPositions;
  };

  exports.PolylinePipeline = PolylinePipeline;

});