//------------------------------------------------------------------------------ // <auto-generated> // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // </auto-generated> //------------------------------------------------------------------------------ namespace laserPTZ.Properties { using System; /// <summary> /// 一个强类型的资源类,用于查找本地化的字符串等。 /// </summary> // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// <summary> /// 返回此类使用的缓存的 ResourceManager 实例。 /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("laserPTZ.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// <summary> /// 重写当前线程的 CurrentUICulture 属性 /// 重写当前线程的 CurrentUICulture 属性。 /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap _4监控窗口底框 { get { object obj = ResourceManager.GetObject("4监控窗口底框", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap bakground { get { object obj = ResourceManager.GetObject("bakground", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap banner { get { object obj = ResourceManager.GetObject("banner", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap BtnEdit { get { object obj = ResourceManager.GetObject("BtnEdit", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap casic { get { object obj = ResourceManager.GetObject("casic", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap down { get { object obj = ResourceManager.GetObject("down", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap home { get { object obj = ResourceManager.GetObject("home", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap home1 { get { object obj = ResourceManager.GetObject("home1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap home2 { get { object obj = ResourceManager.GetObject("home2", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap left { get { object obj = ResourceManager.GetObject("left", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap loginbak { get { object obj = ResourceManager.GetObject("loginbak", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap off { get { object obj = ResourceManager.GetObject("off", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap on { get { object obj = ResourceManager.GetObject("on", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap play { get { object obj = ResourceManager.GetObject("play", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap playCircle { get { object obj = ResourceManager.GetObject("playCircle", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap right { get { object obj = ResourceManager.GetObject("right", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap up { get { object obj = ResourceManager.GetObject("up", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 上 { get { object obj = ResourceManager.GetObject("上", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 上选中 { get { object obj = ResourceManager.GetObject("上选中", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 下选中 { get { object obj = ResourceManager.GetObject("下选中", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 右 { get { object obj = ResourceManager.GetObject("右", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 右选中 { get { object obj = ResourceManager.GetObject("右选中", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 小监控窗口紫色 { get { object obj = ResourceManager.GetObject("小监控窗口紫色", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 小监控窗口红色 { get { object obj = ResourceManager.GetObject("小监控窗口红色", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 左 { get { object obj = ResourceManager.GetObject("左", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 左选中 { get { object obj = ResourceManager.GetObject("左选中", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 报警列表框 { get { object obj = ResourceManager.GetObject("报警列表框", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 方向底盘 { get { object obj = ResourceManager.GetObject("方向底盘", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 方向控制按钮 { get { object obj = ResourceManager.GetObject("方向控制按钮", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 标题框 { get { object obj = ResourceManager.GetObject("标题框", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 模式选择底框 { get { object obj = ResourceManager.GetObject("模式选择底框", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 气体监控_监控方位框 { get { object obj = ResourceManager.GetObject("气体监控&监控方位框", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 气体监控外框 { get { object obj = ResourceManager.GetObject("气体监控外框", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 气体监控外框1 { get { object obj = ResourceManager.GetObject("气体监控外框1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 监控点位大框 { get { object obj = ResourceManager.GetObject("监控点位大框", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 系统名称 { get { object obj = ResourceManager.GetObject("系统名称", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 角框 { get { object obj = ResourceManager.GetObject("角框", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 输入框 { get { object obj = ResourceManager.GetObject("输入框", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 输入框1 { get { object obj = ResourceManager.GetObject("输入框1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 退出登录 { get { object obj = ResourceManager.GetObject("退出登录", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// <summary> /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// </summary> internal static System.Drawing.Bitmap 退出登录1 { get { object obj = ResourceManager.GetObject("退出登录1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }