using System; using System.Runtime.InteropServices; using System.Text; namespace laserPTZ { public static class WavPlayer { [DllImport("winmm.dll", SetLastError = true)] static extern bool PlaySound(string pszSound, UIntPtr hmod, uint fdwSound); [DllImport("winmm.dll", SetLastError = true)] static extern long mciSendString(string strCommand, StringBuilder strReturn, int iReturnLength, IntPtr hwndCallback); [DllImport("winmm.dll")] private static extern long sndPlaySound(string lpszSoundName, long uFlags); [Flags] public enum SoundFlags { /// <summary>play synchronously (default)</summary> SND_SYNC = 0x0000, /// <summary>play asynchronously</summary> SND_ASYNC = 0x0001, /// <summary>silence (!default) if sound not found</summary> SND_NODEFAULT = 0x0002, /// <summary>pszSound points to a memory file</summary> SND_MEMORY = 0x0004, /// <summary>loop the sound until next sndPlaySound</summary> SND_LOOP = 0x0008, /// <summary>don’t stop any currently playing sound</summary> SND_NOSTOP = 0x0010, /// <summary>Stop Playing Wave</summary> SND_PURGE = 0x40, /// <summary>don’t wait if the driver is busy</summary> SND_NOWAIT = 0x00002000, /// <summary>name is a registry alias</summary> SND_ALIAS = 0x00010000, /// <summary>alias is a predefined id</summary> SND_ALIAS_ID = 0x00110000, /// <summary>name is file name</summary> SND_FILENAME = 0x00020000, /// <summary>name is resource name or atom</summary> SND_RESOURCE = 0x00040004 } public static void Play(string strFileName) { PlaySound(strFileName, UIntPtr.Zero, (uint)(SoundFlags.SND_FILENAME | SoundFlags.SND_SYNC | SoundFlags.SND_NOSTOP)); } public static void mciPlay(string strFileName) { string playCommand = "open " + strFileName + " type WAVEAudio alias MyWav"; mciSendString(playCommand, null, 0, IntPtr.Zero); mciSendString("play MyWav", null, 0, IntPtr.Zero); } public static void sndPlay(string strFileName) { sndPlaySound(strFileName, (long)SoundFlags.SND_SYNC); } } }