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qd_cnooc_front / static / Cesium / Core / GeometryAttribute.js
[wangxitong] on 27 Nov 2021 4 KB first commit
import defaultValue from "./defaultValue.js";
import defined from "./defined.js";
import DeveloperError from "./DeveloperError.js";

/**
 * Values and type information for geometry attributes.  A {@link Geometry}
 * generally contains one or more attributes.  All attributes together form
 * the geometry's vertices.
 *
 * @alias GeometryAttribute
 * @constructor
 *
 * @param {Object} [options] Object with the following properties:
 * @param {ComponentDatatype} [options.componentDatatype] The datatype of each component in the attribute, e.g., individual elements in values.
 * @param {Number} [options.componentsPerAttribute] A number between 1 and 4 that defines the number of components in an attributes.
 * @param {Boolean} [options.normalize=false] When <code>true</code> and <code>componentDatatype</code> is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.
 * @param {number[]|Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array} [options.values] The values for the attributes stored in a typed array.
 *
 * @exception {DeveloperError} options.componentsPerAttribute must be between 1 and 4.
 *
 *
 * @example
 * var geometry = new Cesium.Geometry({
 *   attributes : {
 *     position : new Cesium.GeometryAttribute({
 *       componentDatatype : Cesium.ComponentDatatype.FLOAT,
 *       componentsPerAttribute : 3,
 *       values : new Float32Array([
 *         0.0, 0.0, 0.0,
 *         7500000.0, 0.0, 0.0,
 *         0.0, 7500000.0, 0.0
 *       ])
 *     })
 *   },
 *   primitiveType : Cesium.PrimitiveType.LINE_LOOP
 * });
 *
 * @see Geometry
 */
function GeometryAttribute(options) {
  options = defaultValue(options, defaultValue.EMPTY_OBJECT);

  //>>includeStart('debug', pragmas.debug);
  if (!defined(options.componentDatatype)) {
    throw new DeveloperError("options.componentDatatype is required.");
  }
  if (!defined(options.componentsPerAttribute)) {
    throw new DeveloperError("options.componentsPerAttribute is required.");
  }
  if (
    options.componentsPerAttribute < 1 ||
    options.componentsPerAttribute > 4
  ) {
    throw new DeveloperError(
      "options.componentsPerAttribute must be between 1 and 4."
    );
  }
  if (!defined(options.values)) {
    throw new DeveloperError("options.values is required.");
  }
  //>>includeEnd('debug');

  /**
   * The datatype of each component in the attribute, e.g., individual elements in
   * {@link GeometryAttribute#values}.
   *
   * @type ComponentDatatype
   *
   * @default undefined
   */
  this.componentDatatype = options.componentDatatype;

  /**
   * A number between 1 and 4 that defines the number of components in an attributes.
   * For example, a position attribute with x, y, and z components would have 3 as
   * shown in the code example.
   *
   * @type Number
   *
   * @default undefined
   *
   * @example
   * attribute.componentDatatype = Cesium.ComponentDatatype.FLOAT;
   * attribute.componentsPerAttribute = 3;
   * attribute.values = new Float32Array([
   *   0.0, 0.0, 0.0,
   *   7500000.0, 0.0, 0.0,
   *   0.0, 7500000.0, 0.0
   * ]);
   */
  this.componentsPerAttribute = options.componentsPerAttribute;

  /**
   * When <code>true</code> and <code>componentDatatype</code> is an integer format,
   * indicate that the components should be mapped to the range [0, 1] (unsigned)
   * or [-1, 1] (signed) when they are accessed as floating-point for rendering.
   * <p>
   * This is commonly used when storing colors using {@link ComponentDatatype.UNSIGNED_BYTE}.
   * </p>
   *
   * @type Boolean
   *
   * @default false
   *
   * @example
   * attribute.componentDatatype = Cesium.ComponentDatatype.UNSIGNED_BYTE;
   * attribute.componentsPerAttribute = 4;
   * attribute.normalize = true;
   * attribute.values = new Uint8Array([
   *   Cesium.Color.floatToByte(color.red),
   *   Cesium.Color.floatToByte(color.green),
   *   Cesium.Color.floatToByte(color.blue),
   *   Cesium.Color.floatToByte(color.alpha)
   * ]);
   */
  this.normalize = defaultValue(options.normalize, false);

  /**
   * The values for the attributes stored in a typed array.  In the code example,
   * every three elements in <code>values</code> defines one attributes since
   * <code>componentsPerAttribute</code> is 3.
   *
   * @type {number[]|Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array}
   *
   * @default undefined
   *
   * @example
   * attribute.componentDatatype = Cesium.ComponentDatatype.FLOAT;
   * attribute.componentsPerAttribute = 3;
   * attribute.values = new Float32Array([
   *   0.0, 0.0, 0.0,
   *   7500000.0, 0.0, 0.0,
   *   0.0, 7500000.0, 0.0
   * ]);
   */
  this.values = options.values;
}
export default GeometryAttribute;