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qd_cnooc_front / static / Cesium / Shaders / Builtin / Structs / raySegment.glsl
[wangxitong] on 27 Nov 2021 426 bytes first commit
/**
 * DOC_TBA
 *
 * @name czm_raySegment
 * @glslStruct
 */
struct czm_raySegment
{
    float start;
    float stop;
};

/**
 * DOC_TBA
 *
 * @name czm_emptyRaySegment
 * @glslConstant 
 */
const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity);

/**
 * DOC_TBA
 *
 * @name czm_fullRaySegment
 * @glslConstant 
 */
const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity);