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qd_cnooc_front / static / Cesium / Shaders / Builtin / Structs / shadowParameters.glsl
[wangxitong] on 27 Nov 2021 244 bytes first commit
struct czm_shadowParameters
{
#ifdef USE_CUBE_MAP_SHADOW
    vec3 texCoords;
#else
    vec2 texCoords;
#endif

    float depthBias;
    float depth;
    float nDotL;
    vec2 texelStepSize;
    float normalShadingSmooth;
    float darkness;
};