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qd_cnooc_front / static / Cesium / Shaders / OctahedralProjectionVS.glsl
[wangxitong] on 27 Nov 2021 188 bytes first commit
attribute vec4 position;
attribute vec3 cubeMapCoordinates;

varying vec3 v_cubeMapCoordinates;

void main()
{
    gl_Position = position;
    v_cubeMapCoordinates = cubeMapCoordinates;
}