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qd_cnooc_front / static / Cesium / Shaders / VectorTileVS.glsl
[wangxitong] on 27 Nov 2021 201 bytes first commit
attribute vec3 position;
attribute float a_batchId;

uniform mat4 u_modifiedModelViewProjection;

void main()
{
    gl_Position = czm_depthClamp(u_modifiedModelViewProjection * vec4(position, 1.0));
}