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qd_cnooc_front / static / Cesium / Core / EncodedCartesian3.js
[wangxitong] on 27 Nov 2021 5 KB first commit
import Cartesian3 from "./Cartesian3.js";
import Check from "./Check.js";
import defined from "./defined.js";

/**
 * A fixed-point encoding of a {@link Cartesian3} with 64-bit floating-point components, as two {@link Cartesian3}
 * values that, when converted to 32-bit floating-point and added, approximate the original input.
 * <p>
 * This is used to encode positions in vertex buffers for rendering without jittering artifacts
 * as described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.
 * </p>
 *
 * @alias EncodedCartesian3
 * @constructor
 *
 * @private
 */
function EncodedCartesian3() {
  /**
   * The high bits for each component.  Bits 0 to 22 store the whole value.  Bits 23 to 31 are not used.
   *
   * @type {Cartesian3}
   * @default {@link Cartesian3.ZERO}
   */
  this.high = Cartesian3.clone(Cartesian3.ZERO);

  /**
   * The low bits for each component.  Bits 7 to 22 store the whole value, and bits 0 to 6 store the fraction.  Bits 23 to 31 are not used.
   *
   * @type {Cartesian3}
   * @default {@link Cartesian3.ZERO}
   */
  this.low = Cartesian3.clone(Cartesian3.ZERO);
}

/**
 * Encodes a 64-bit floating-point value as two floating-point values that, when converted to
 * 32-bit floating-point and added, approximate the original input.  The returned object
 * has <code>high</code> and <code>low</code> properties for the high and low bits, respectively.
 * <p>
 * The fixed-point encoding follows {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.
 * </p>
 *
 * @param {Number} value The floating-point value to encode.
 * @param {Object} [result] The object onto which to store the result.
 * @returns {Object} The modified result parameter or a new instance if one was not provided.
 *
 * @example
 * var value = 1234567.1234567;
 * var splitValue = Cesium.EncodedCartesian3.encode(value);
 */
EncodedCartesian3.encode = function (value, result) {
  //>>includeStart('debug', pragmas.debug);
  Check.typeOf.number("value", value);
  //>>includeEnd('debug');

  if (!defined(result)) {
    result = {
      high: 0.0,
      low: 0.0,
    };
  }

  var doubleHigh;
  if (value >= 0.0) {
    doubleHigh = Math.floor(value / 65536.0) * 65536.0;
    result.high = doubleHigh;
    result.low = value - doubleHigh;
  } else {
    doubleHigh = Math.floor(-value / 65536.0) * 65536.0;
    result.high = -doubleHigh;
    result.low = value + doubleHigh;
  }

  return result;
};

var scratchEncode = {
  high: 0.0,
  low: 0.0,
};

/**
 * Encodes a {@link Cartesian3} with 64-bit floating-point components as two {@link Cartesian3}
 * values that, when converted to 32-bit floating-point and added, approximate the original input.
 * <p>
 * The fixed-point encoding follows {@link https://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.
 * </p>
 *
 * @param {Cartesian3} cartesian The cartesian to encode.
 * @param {EncodedCartesian3} [result] The object onto which to store the result.
 * @returns {EncodedCartesian3} The modified result parameter or a new EncodedCartesian3 instance if one was not provided.
 *
 * @example
 * var cart = new Cesium.Cartesian3(-10000000.0, 0.0, 10000000.0);
 * var encoded = Cesium.EncodedCartesian3.fromCartesian(cart);
 */
EncodedCartesian3.fromCartesian = function (cartesian, result) {
  //>>includeStart('debug', pragmas.debug);
  Check.typeOf.object("cartesian", cartesian);
  //>>includeEnd('debug');

  if (!defined(result)) {
    result = new EncodedCartesian3();
  }

  var high = result.high;
  var low = result.low;

  EncodedCartesian3.encode(cartesian.x, scratchEncode);
  high.x = scratchEncode.high;
  low.x = scratchEncode.low;

  EncodedCartesian3.encode(cartesian.y, scratchEncode);
  high.y = scratchEncode.high;
  low.y = scratchEncode.low;

  EncodedCartesian3.encode(cartesian.z, scratchEncode);
  high.z = scratchEncode.high;
  low.z = scratchEncode.low;

  return result;
};

var encodedP = new EncodedCartesian3();

/**
 * Encodes the provided <code>cartesian</code>, and writes it to an array with <code>high</code>
 * components followed by <code>low</code> components, i.e. <code>[high.x, high.y, high.z, low.x, low.y, low.z]</code>.
 * <p>
 * This is used to create interleaved high-precision position vertex attributes.
 * </p>
 *
 * @param {Cartesian3} cartesian The cartesian to encode.
 * @param {Number[]} cartesianArray The array to write to.
 * @param {Number} index The index into the array to start writing.  Six elements will be written.
 *
 * @exception {DeveloperError} index must be a number greater than or equal to 0.
 *
 * @example
 * var positions = [
 *    new Cesium.Cartesian3(),
 *    // ...
 * ];
 * var encodedPositions = new Float32Array(2 * 3 * positions.length);
 * var j = 0;
 * for (var i = 0; i < positions.length; ++i) {
 *   Cesium.EncodedCartesian3.writeElement(positions[i], encodedPositions, j);
 *   j += 6;
 * }
 */
EncodedCartesian3.writeElements = function (cartesian, cartesianArray, index) {
  //>>includeStart('debug', pragmas.debug);
  Check.defined("cartesianArray", cartesianArray);
  Check.typeOf.number("index", index);
  Check.typeOf.number.greaterThanOrEquals("index", index, 0);
  //>>includeEnd('debug');

  EncodedCartesian3.fromCartesian(cartesian, encodedP);
  var high = encodedP.high;
  var low = encodedP.low;

  cartesianArray[index] = high.x;
  cartesianArray[index + 1] = high.y;
  cartesianArray[index + 2] = high.z;
  cartesianArray[index + 3] = low.x;
  cartesianArray[index + 4] = low.y;
  cartesianArray[index + 5] = low.z;
};
export default EncodedCartesian3;