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qd_cnooc_front / static / Cesium / Shaders / Builtin / Constants / depthRange.glsl
[wangxitong] on 27 Nov 2021 403 bytes first commit
/**
 * A built-in GLSL vec2 constant for defining the depth range.
 * This is a workaround to a bug where IE11 does not implement gl_DepthRange.
 *
 * @alias czm_depthRange
 * @glslConstant
 *
 * @example
 * // GLSL declaration
 * float depthRangeNear = czm_depthRange.near;
 * float depthRangeFar = czm_depthRange.far;
 *
 */
const czm_depthRangeStruct czm_depthRange = czm_depthRangeStruct(0.0, 1.0);