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qd_cnooc_front / static / Cesium / Shaders / Builtin / Constants / sceneModeMorphing.glsl
[wangxitong] on 27 Nov 2021 266 bytes first commit
/**
 * The constant identifier for the Morphing {@link SceneMode}
 *
 * @name czm_sceneModeMorphing
 * @glslConstant
 * @see czm_sceneMode
 * @see czm_sceneMode2D
 * @see czm_sceneModeColumbusView
 * @see czm_sceneMode3D
 */
const float czm_sceneModeMorphing = 0.0;