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qd_cnooc_front / static / Cesium / Shaders / Builtin / Functions / cascadeDistance.glsl
[wangxitong] on 27 Nov 2021 140 bytes first commit

uniform vec4 shadowMap_cascadeDistances;

float czm_cascadeDistance(vec4 weights)
{
    return dot(shadowMap_cascadeDistances, weights);
}