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qd_cnooc_front / static / Cesium / Shaders / Builtin / Functions / columbusViewMorph.glsl
[wangxitong] on 27 Nov 2021 256 bytes first commit
/**
 * DOC_TBA
 *
 * @name czm_columbusViewMorph
 * @glslFunction
 */
vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time)
{
    // Just linear for now.
    vec3 p = mix(position2D.xyz, position3D.xyz, time);
    return vec4(p, 1.0);
}