//This file is automatically rebuilt by the Cesium build process. export default "/**\n\ * Returns a position in model coordinates relative to eye taking into\n\ * account the current scene mode: 3D, 2D, or Columbus view.\n\ * <p>\n\ * This uses standard position attributes, <code>position3DHigh</code>, \n\ * <code>position3DLow</code>, <code>position2DHigh</code>, and <code>position2DLow</code>, \n\ * and should be used when writing a vertex shader for an {@link Appearance}.\n\ * </p>\n\ *\n\ * @name czm_computePosition\n\ * @glslFunction\n\ *\n\ * @returns {vec4} The position relative to eye.\n\ *\n\ * @example\n\ * vec4 p = czm_computePosition();\n\ * v_positionEC = (czm_modelViewRelativeToEye * p).xyz;\n\ * gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\ *\n\ * @see czm_translateRelativeToEye\n\ */\n\ vec4 czm_computePosition();\n\ ";