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qd_cnooc_front / static / Cesium / Shaders / Builtin / Functions / readDepth.glsl
[wangxitong] on 27 Nov 2021 134 bytes first commit
float czm_readDepth(sampler2D depthTexture, vec2 texCoords)
{
    return czm_reverseLogDepth(texture2D(depthTexture, texCoords).r);
}