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qd_cnooc_front / static / Cesium / Shaders / Builtin / Structs / depthRangeStruct.glsl
[wangxitong] on 27 Nov 2021 117 bytes first commit
/**
 * @name czm_depthRangeStruct
 * @glslStruct
 */
struct czm_depthRangeStruct
{
    float near;
    float far;
};