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qd_cnooc_front / static / Cesium / Shaders / DepthPlaneVS.glsl
[wangxitong] on 27 Nov 2021 185 bytes first commit
attribute vec4 position;

varying vec4 positionEC;

void main()
{
    positionEC = czm_modelView * position;
    gl_Position = czm_projection * positionEC;

    czm_vertexLogDepth();
}