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qd_cnooc_front / static / Cesium / Shaders / OctahedralProjectionFS.glsl
[wangxitong] on 27 Nov 2021 234 bytes first commit
varying vec3 v_cubeMapCoordinates;
uniform samplerCube cubeMap;

void main()
{
    vec4 rgbm = textureCube(cubeMap, v_cubeMapCoordinates);
    float m = rgbm.a * 16.0;
    vec3 r = rgbm.rgb * m;
    gl_FragColor = vec4(r * r, 1.0);
}