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qd_cnooc_front / static / Cesium / Shaders / SkyBoxFS.glsl
[wangxitong] on 27 Nov 2021 207 bytes first commit
uniform samplerCube u_cubeMap;

varying vec3 v_texCoord;

void main()
{
    vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));
    gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
}