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qd_cnooc_front / static / Cesium / Shaders / SkyBoxVS.glsl
[wangxitong] on 27 Nov 2021 240 bytes first commit
attribute vec3 position;

varying vec3 v_texCoord;

void main()
{
    vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position));
    gl_Position = czm_projection * vec4(p, 1.0);
    v_texCoord = position.xyz;
}