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qd_cnooc_front / static / Cesium / Shaders / SunFS.glsl
[wangxitong] on 27 Nov 2021 187 bytes first commit
uniform sampler2D u_texture;

varying vec2 v_textureCoordinates;

void main()
{
    vec4 color = texture2D(u_texture, v_textureCoordinates);
    gl_FragColor = czm_gammaCorrect(color);
}